Chapters (36)
- The Last Dragonslayer
- Copyright
- Dedication
- Practical Magic
- Tiger Prawns
- Zambini Towers
- About the Mystical Arts
- The Magiclysm
- Mother Zenobia
- The Dragon Question
- Patrick and the Childcatcher
- Norton and Villiers
- Mutiny
- William of Anorak
- Brian Spalding – Last Dragonslayer
- The Dragonlands
- Maltcassion
- Gordon van Gordon
- The Truth about Mr Zambini
- Big Magic
- His Majesty King Snodd IV
- Yogi Baird
- Foundling Trouble
- The Duke of Brecon
- Dragon Attack
- Mr Hawker
- Maltcassion again
- Sir Matt Grifflon
- Escape from Zambini Towers
- Back to the Dragonlands
- Noon
- Anger
- The New Order
- The End of the Story
- About the Author
- Also by Jasper Fforde
‘Above this is a sorcerer. They can conjure up light winds and start hedgehog migrations. Sparks may fly from their fingertips and they might manage to levitate a car. The next rank is that of Master Sorcerer. At this level you might be expected to be able to create objects from nothing. A light drizzle could be conjured up, but not on a clear day. Sometimes a Master Sorcerer might be able to teleport, but not far and with little accuracy. Above this is the Grand Master Sorcerer. These gifted people can speak in eighteen different languages and can levitate several trucks at a time; they can change an object’s colour permanently and start isolated thunderstorms. They might be able to squeeze out a lightning bolt but not very accurately. Constructing box-girder bridges is a simple procedure requiring little effort. The final category is Super Grand Master Sorcerer. This is the “unlimited” category. A Super Grand Master Sorcerer can do almost anything. He or she can whistle up storms, command the elements and stop the tide. They can turn people to salt and levitate whole buildings. They can create spells and incantations that are so strong that they stay on long after they have died. They are also, supremely, incredibly, thankfully, rare. I’ve never met one. The greatest of all the Super Grand Master Sorcerers was the Mighty Shandar. It was said that he had so much magic in him his footprints would spontaneously catch fire as he walked.’
‘And the Mighty Shandar is where we get the base measurement of wizidrical power – the Shandar?’
‘That’s about the tune of it.’
‘But there are others, surely? Out there, doing normal jobs, who have this power?’
‘Several hundred, I imagine,’ I replied, ‘but without a licence to practise they’d have to be either very stupid or very desperate to start chucking spells around. The relationship between sorcerers and citizenry has always been strained, and only the food industry has more regulations. To perform magic of any kind you have to have a Certificate of Conformity – a licence to say that you are of sound mind and not possessed of a soul that could be turned to using Arts for evil. Once that particular hurdle has been crossed you have to be accredited to a licensed “House of Enchantment”. There are only two at present – Kazam and Industrial Magic over in Stroud. After that, each spell has to be logged on a form B2-5C for anything below a thousand Shandars, a B1-7G form for spells not exceeding ten thousand Shandars, and a form P4-7D for those in excess of ten thousand Shandars.’
‘That would be a seriously big spell,’ said Tiger.