Chapters (38)
- Cover
- Back Cover Text
- Praise
- Booklist
- Winter's Passage
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Summer's Crossing
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Iron's Prophecy
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Epilogue
- Guide to the Iron Fey
- A Word of Caution
- The Original Survival Guide to the Nevernever
- Disclaimer
- Preparation
- Entering the Nevernever
- Character Biographies and Useful Information
- Glossary
- Realms of the Nevernever (And Beyond)
- The Iron Quotes
- Quotes Key
- Q&A with Julie Kagawa
- The Lost Prince
- Excerpt
This two-story dance club, lit with pink-and-blue neon signs, is located in Detroit, Michigan. It is owned by the faery Shard and houses a trod into the Winter Realm. Inside Blue Chaos, dry-ice smoke writhes along the floor, reminiscent of the wyldwood. Pink, blue and gold lights paint the dance floor as humans and fey dance together, the fey feeding off the heavy glamour. A door near the bar labeled Staff Only guards the stairs to the basement, and the ogre-guarded trod.
The City of the Dead
The City of the Dead is a cemetery in New Orleans. Rows upon rows of crypts, tombs and mausoleums line the narrow streets, some decorated with flowers, candles and plaques, others crumbling with age and neglect. Some of the tombs look like miniature houses, or even tiny cathedrals topped with spires and stone crosses. Statues of angels and weeping women adorn some of the rooftops.
The City is inhabited by bean sidhe as well as a ferocious and protective Grim. It was also the resting place of a Token before it was stolen by Meghan and Ash and traded to the oracle, Old Anna, in exchange for Meghan’s memories.
Rudy’s Pawn Shop
Rudy’s Pawn Shop is another fey front hiding a trod into the Nevernever. It is owned by Rudy, a half satyr, and acts as a normal pawn shop, with dusty shelves filled with old televisions, video games and gold. One wall is dedicated to guns, protected by high counters and a blinking security camera. In the back, Rudy keeps a treasure trove of fey items to sell, including monkey paws, hydra poison, cockatrice eggs, glowing potions and magical tomes.
The Dungeon
This pub in the French Quarter of New Orleans houses yet another trod into the Nevernever. A sign above the thick, black entrance reads Ye Olde Original Dungeon, and there is red paint spattered against the frame in an attempt to mimic blood. Past the entrance, a narrow alley leads to a courtyard, where a scraggly waterfall trickles into a moat at the front of the building. A footbridge across the moat leads into a dark red room, a bar and nightclub catering to a more macabre crowd. The walls are brick, the lights dim and red, casting everything in crimson, and snarling monster heads hang on the walls over the bar. The Dungeon is considered Unseelie Territory and serves a rough crowd of humans and fey. The upstairs, Ash tells Meghan, contains skulls, cages and the dance floor.
In the back of the bar, bookshelves line the walls, floor to ceiling, one of which can either open up into a bathroom or become a trod into the wyldwood, close to the borders of the Winter Realm.
Fey you may find in the Human World:
The Elder Dryad