Chapters (38)
- Cover
- Back Cover Text
- Praise
- Booklist
- Winter's Passage
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Summer's Crossing
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Iron's Prophecy
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Epilogue
- Guide to the Iron Fey
- A Word of Caution
- The Original Survival Guide to the Nevernever
- Disclaimer
- Preparation
- Entering the Nevernever
- Character Biographies and Useful Information
- Glossary
- Realms of the Nevernever (And Beyond)
- The Iron Quotes
- Quotes Key
- Q&A with Julie Kagawa
- The Lost Prince
- Excerpt
When Meghan takes the throne as the Iron Queen, she restores Mag Tuiredh and makes it the seat of her power.
Denizens of the Iron Realm:
Tertius
This Iron knight first served King Machina and later the false king, Ferrum. Having been created by Machina, along with his brethren, in the images of those in the Summer and Winter courts, Tertius is a physical replica of Prince Ash, but with eyes of gunmetal gray instead of silver. He is responsible for stealing the Scepter of the Seasons from Tir Na Nog, and the murder of Prince Sage, an act which begins a war between Summer and Winter. Tertius is killed by Puck, stabbed through the chest, while Meghan faces off against the false king, Ferrum.
Diode
Diode is a hacker elf, a timid member of the Iron fey who joins Glitch’s revolution against the false king. He has huge black eyes with lines of green numbers scrolling across them. Diode has immense knowledge at his disposal and acts as an adviser and assistant to Glitch, and later Meghan.
The Clockmaker
The Clockmaker is a mysterious Iron fey who dwells in a giant clock tower in the city of Mag Tuiredh. He is a small, hunched creature, half the size of a human, wearing a bright red vest adorned with several pocket watches. His head is a cross between human and mouse, with large round ears, bright beady eyes and a mustache that looks suspiciously like whiskers. He also has a thin, tufted tail, and wears a pair of tiny gold glasses that perch on the end of his nose.
The Clockmaker has the ability to see how everything starts, and the exact moment its time runs out. He gives Meghan the key that allows her to enter Ferrum’s iron fortress, as well as a pocket watch that saves her from one of the false king’s lightning bolts.
Spikerail
The Iron horse who, at the request of the late Ironhorse, by way of Grimalkin, brings his herd of mechanical horses to the aid of Meghan and her followers in the final battle against the false king.
THE WYLDWOOD
This forest of perpetual twilight is the first area of the Nevernever Meghan sees when she enters the faery world to find her little brother. This vast space holds many mysteries and fey creatures never before seen by human eyes. The following are just a few of the known regions located within the wyldwood.
In The Iron King, Meghan enters the wyldwood for the first time through the trod that has formed in Ethan’s closet. Here is what she sees: