Chapters (17)
Guards may be set to three modes: Stationary, Patrol, and Lookout. Stationary guards will defend a point at all costs. They will, however, not give chase should the enemy move too far away from the perimeter they are set to defend. That area can be manually adjusted when setting their placement in the Stationary position. Patrol is much like Stationary, but the guard will chase until there are no traces of the enemy to discover. Lookouts will function like Stationary units but will not engage on their own. Instead, they will call out to other nearby guards. A guard set to Lookout takes up two times the total point value when counting against a dungeon room’s current total point allowance of five but will not cost more points when counting against the dungeon’s current total point allowance of 20.
Lucas saw that the study and the kitchen were actually close together, so he put four soldiers on Patrol in each of the rooms. He knew he should have used Stationary, but he didn’t care so much if the rooms were ransacked as he did that the invaders were killed. Then he took two more soldiers and set them in the hall between the two rooms on Lookout mode. He knew there was a flaw in his plan: One person could alert the guards and then kite them away while the other players could steal everything, but he wasn’t too concerned. Next, he took the remaining five points he had and put all of them in his throne room with him. He watched as five guards decked out in Imperium outfits materialized in front of him, each standing at attention and facing the door as he had placed them to do.
After he was finished arranging his minions, a notification came up:
Your dungeon is completed. Now that it is established, you will be able to select a dungeon buff. This buff will cost a flat investment of your territory’s income, affect all members within your dungeon, and then either increase or decrease based on whether players succeed or not in defeating you. For each time your dungeon defeats a full party of players, the buff will increase by 10% to a maximum of 100%, and your Loot Level will increase by 2 to a maximum of 20. For each time you are defeated, your buff will decrease to a minimum of 0%, and your Loot Level will decrease by 2 to a minimum of 0. Please select your current dungeon buff.
Currently available buff options are based on currently available quests to defeat you:
Great, Lucas grumbled as he stared at the list. It was just the word “locked” over and over again without a single available buff to select. So, basically, since no one has ever had a quest to defeat me, there aren’t any buffs I can select to aid me. I wonder if this means that, based on the quest they receive, I’ll have different buff options.