Chapters (33)
- Title Page
- epubBooks Information
- Author's Note
- 1. How the Nome King Became Angry
- 2. How Uncle Henry Got Into Trouble
- 3. How Ozma Granted Dorothy's Request
- 4. How The Nome King Planned Revenge
- 5. How Dorothy Became a Princess
- 6. How Guph Visited the Whimsies
- 7. How Aunt Em Conquered the Lion
- 8. How the Grand Gallipoot Joined The Nomes
- 9. How the Wogglebug Taught Athletics
- 10. How the Cuttenclips Lived
- 11. How the General Met the First and Foremost
- 12. How they Matched the Fuddles
- 13. How the General Talked to the King
- 14. How the Wizard Practiced Sorcery
- 15. How Dorothy Happened to Get Lost
- 16. How Dorothy Visited Utensia
- 17. How They Came to Bunbury
- 18. How Ozma Looked into the Magic Picture
- 19. How Bunnybury Welcomed the Strangers
- 20. How Dorothy Lunched With a King
- 21. How the King Changed His Mind
- 22. How the Wizard Found Dorothy
- 23. How They Encountered the Flutterbudgets
- 24. How the Tin Woodman Told the Sad News
- 25. How the Scarecrow Displayed His Wisdom
- 26. How Ozma Refused to Fight for Her Kingdom
- 27. How the Fierce Warriors Invaded Oz
- 28. How They Drank at the Forbidden Fountain
- 29. How Glinda Worked a Magic Spell
- 30. How the Story of Oz Came to an End
As the Sawhorse drew the wagon into the main street the travelers noticed that the place was filled with people, standing in groups and seeming to be engaged in earnest conversation. So occupied with themselves were the inhabitants that they scarcely noticed the strangers at all. So the Wizard stopped a boy and asked:
"Is this Rigmarole Town?"
"Sir," replied the boy, "if you have traveled very much you will have noticed that every town differs from every other town in one way or another and so by observing the methods of the people and the way they live as well as the style of their dwelling places it ought not to be a difficult thing to make up your mind without the trouble of asking questions whether the town bears the appearance of the one you intended to visit or whether perhaps having taken a different road from the one you should have taken you have made an error in your way and arrived at some point where—"
"Land sakes!" cried Aunt Em, impatiently; "what's all this rigmarole about?"
"That's it!" said the Wizard, laughing merrily. "It's a rigmarole because the boy is a Rigmarole and we've come to Rigmarole Town."
"Do they all talk like that?" asked Dorothy, wonderingly.
"He might have said "yes" or "no" and settled the question," observed Uncle Henry.
"Not here," said Omby Amby. "I don't believe the Rigmaroles know what "yes" or "no" means."
While the boy had been talking several other people had approached the wagon and listened intently to his speech. Then they began talking to one another in long, deliberate speeches, where many words were used but little was said. But when the strangers criticized them so frankly one of the women, who had no one else to talk to, began an address to them, saying:
"It is the easiest thing in the world for a person to say "yes" or "no" when a question that is asked for the purpose of gaining information or satisfying the curiosity of the one who has given expression to the inquiry has attracted the attention of an individual who may be competent either from personal experience or the experience of others to answer it with more or less correctness or at least an attempt to satisfy the desire for information on the part of the one who has made the inquiry by—"
"Dear me!" exclaimed Dorothy, interrupting the speech. "I've lost all track of what you are saying."
"Don't let her begin over again, for goodness sake!" cried Aunt Em.
But the woman did not begin again. She did not even stop talking, but went right on as she had begun, the words flowing from her mouth in a stream.
"I'm quite sure that if we waited long enough and listened carefully, some of these people might be able to tell us something, in time," said the Wizard.