Back The Emerald City of Oz Save as PDF
Chapters (33)
  1. Title Page
  2. epubBooks Information
  3. Author's Note
  4. 1. How the Nome King Became Angry
  5. 2. How Uncle Henry Got Into Trouble
  6. 3. How Ozma Granted Dorothy's Request
  7. 4. How The Nome King Planned Revenge
  8. 5. How Dorothy Became a Princess
  9. 6. How Guph Visited the Whimsies
  10. 7. How Aunt Em Conquered the Lion
  11. 8. How the Grand Gallipoot Joined The Nomes
  12. 9. How the Wogglebug Taught Athletics
  13. 10. How the Cuttenclips Lived
  14. 11. How the General Met the First and Foremost
  15. 12. How they Matched the Fuddles
  16. 13. How the General Talked to the King
  17. 14. How the Wizard Practiced Sorcery
  18. 15. How Dorothy Happened to Get Lost
  19. 16. How Dorothy Visited Utensia
  20. 17. How They Came to Bunbury
  21. 18. How Ozma Looked into the Magic Picture
  22. 19. How Bunnybury Welcomed the Strangers
  23. 20. How Dorothy Lunched With a King
  24. 21. How the King Changed His Mind
  25. 22. How the Wizard Found Dorothy
  26. 23. How They Encountered the Flutterbudgets
  27. 24. How the Tin Woodman Told the Sad News
  28. 25. How the Scarecrow Displayed His Wisdom
  29. 26. How Ozma Refused to Fight for Her Kingdom
  30. 27. How the Fierce Warriors Invaded Oz
  31. 28. How They Drank at the Forbidden Fountain
  32. 29. How Glinda Worked a Magic Spell
  33. 30. How the Story of Oz Came to an End

As the Sawhorse started away through the trees Dorothy said:

"If we had one of those new–fashioned airships we could float away over the top of the forest, and look down and find just the places we want."

"Airship? Pah!" retorted the little man, scornfully. "I hate those things, Dorothy, although they are nothing new to either you or me. I was a balloonist for many years, and once my balloon carried me to the Land of Oz, and once to the Vegetable Kingdom. And once Ozma had a Gump that flew all over this kingdom and had sense enough to go where it was told to—which airships won't do. The house which the cyclone brought to Oz all the way from Kansas, with you and Toto in it—was a real airship at the time; so you see we've got plenty of experience flying with the birds."

"Airships are not so bad, after all," declared Dorothy. "Some day they'll fly all over the world, and perhaps bring people even to the Land of Oz."

"I must speak to Ozma about that," said the Wizard, with a slight frown. "It wouldn't do at all, you know, for the Emerald City to become a way–station on an airship line."

"No," said Dorothy, "I don't s'pose it would. But what can we do to prevent it?"

"I'm working out a magic recipe to fuddle men's brains, so they'll never make an airship that will go where they want it to go," the Wizard confided to her. "That won't keep the things from flying, now and then, but it'll keep them from flying to the Land of Oz."

Just then the Sawhorse drew the wagon out of the forest and a beautiful landscape lay spread before the travelers' eyes. Moreover, right before them was a good road that wound away through the hills and valleys.

"Now," said the Wizard, with evident delight, "we are on the right track again, and there is nothing more to worry about."

"It's a foolish thing to take chances in a strange country," observed the Shaggy Man. "Had we kept to the roads we never would have been lost. Roads always lead to some place, else they wouldn't be roads."

"This road," added the Wizard, "leads to Rigmarole Town. I'm sure of that because I enchanted the wagon wheels."

Sure enough, after riding along the road for an hour or two they entered a pretty valley where a village was nestled among the hills. The houses were Munchkin shaped, for they were all domes, with windows wider than they were high, and pretty balconies over the front doors.

Aunt Em was greatly relieved to find this town "neither paper nor patch–work," and the only surprising thing about it was that it was so far distant from all other towns.