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Chapters (33)
  1. Title Page
  2. epubBooks Information
  3. Author's Note
  4. 1. How the Nome King Became Angry
  5. 2. How Uncle Henry Got Into Trouble
  6. 3. How Ozma Granted Dorothy's Request
  7. 4. How The Nome King Planned Revenge
  8. 5. How Dorothy Became a Princess
  9. 6. How Guph Visited the Whimsies
  10. 7. How Aunt Em Conquered the Lion
  11. 8. How the Grand Gallipoot Joined The Nomes
  12. 9. How the Wogglebug Taught Athletics
  13. 10. How the Cuttenclips Lived
  14. 11. How the General Met the First and Foremost
  15. 12. How they Matched the Fuddles
  16. 13. How the General Talked to the King
  17. 14. How the Wizard Practiced Sorcery
  18. 15. How Dorothy Happened to Get Lost
  19. 16. How Dorothy Visited Utensia
  20. 17. How They Came to Bunbury
  21. 18. How Ozma Looked into the Magic Picture
  22. 19. How Bunnybury Welcomed the Strangers
  23. 20. How Dorothy Lunched With a King
  24. 21. How the King Changed His Mind
  25. 22. How the Wizard Found Dorothy
  26. 23. How They Encountered the Flutterbudgets
  27. 24. How the Tin Woodman Told the Sad News
  28. 25. How the Scarecrow Displayed His Wisdom
  29. 26. How Ozma Refused to Fight for Her Kingdom
  30. 27. How the Fierce Warriors Invaded Oz
  31. 28. How They Drank at the Forbidden Fountain
  32. 29. How Glinda Worked a Magic Spell
  33. 30. How the Story of Oz Came to an End

Miss Cuttenclip herself led them to the door in the wall, and as they passed along the street the paper dolls peeped at them half fearfully from the doors and windows. Perhaps they will never forget the Shaggy Man's awful sneeze, and I am sure they were all glad to see the meat people go away.

11. How the General Met the First and Foremost

11. How the General Met the First and Foremost

On leaving the Growleywogs General Guph had to recross the Ripple Lands, and he did not find it a pleasant thing to do. Perhaps having his whiskers pulled out one by one and being used as a pin–cushion for the innocent amusement of a good natured jailer had not improved the quality of Guph's temper, for the old Nome raved and raged at the recollection of the wrongs he had suffered, and vowed to take vengeance upon the Growleywogs after he had used them for his purposes and Oz had been conquered. He went on in this furious way until he was half across the Ripple Land. Then he became seasick, and the rest of the way this naughty Nome was almost as miserable as he deserved to be.

But when he reached the plains again and the ground was firm under his feet he began to feel better, and instead of going back home he turned directly west. A squirrel, perched in a tree, saw him take this road and called to him warningly: "Look out!" But he paid no attention. An eagle paused in its flight through the air to look at him wonderingly and say: "Look out!" But on he went.

No one can say that Guph was not brave, for he had determined to visit those dangerous creatures the Phanfasms, who resided upon the very top of the dread Mountain of Phantastico. The Phanfasms were Erbs, and so dreaded by mortals and immortals alike that no one had been near their mountain home for several thousand years. Yet General Guph hoped to induce them to join in his proposed warfare against the good and happy Oz people.

Guph knew very well that the Phanfasms would be almost as dangerous to the Nomes as they would to the Ozites, but he thought himself so clever that he believed he could manage these strange creatures and make them obey him. And there was no doubt at all that if he could enlist the services of the Phanfasms, their tremendous power, united to the strength of the Growleywogs and the cunning of the Whimsies would doom the Land of Oz to absolute destruction.