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Chapters (33)
  1. Title Page
  2. epubBooks Information
  3. Author's Note
  4. 1. How the Nome King Became Angry
  5. 2. How Uncle Henry Got Into Trouble
  6. 3. How Ozma Granted Dorothy's Request
  7. 4. How The Nome King Planned Revenge
  8. 5. How Dorothy Became a Princess
  9. 6. How Guph Visited the Whimsies
  10. 7. How Aunt Em Conquered the Lion
  11. 8. How the Grand Gallipoot Joined The Nomes
  12. 9. How the Wogglebug Taught Athletics
  13. 10. How the Cuttenclips Lived
  14. 11. How the General Met the First and Foremost
  15. 12. How they Matched the Fuddles
  16. 13. How the General Talked to the King
  17. 14. How the Wizard Practiced Sorcery
  18. 15. How Dorothy Happened to Get Lost
  19. 16. How Dorothy Visited Utensia
  20. 17. How They Came to Bunbury
  21. 18. How Ozma Looked into the Magic Picture
  22. 19. How Bunnybury Welcomed the Strangers
  23. 20. How Dorothy Lunched With a King
  24. 21. How the King Changed His Mind
  25. 22. How the Wizard Found Dorothy
  26. 23. How They Encountered the Flutterbudgets
  27. 24. How the Tin Woodman Told the Sad News
  28. 25. How the Scarecrow Displayed His Wisdom
  29. 26. How Ozma Refused to Fight for Her Kingdom
  30. 27. How the Fierce Warriors Invaded Oz
  31. 28. How They Drank at the Forbidden Fountain
  32. 29. How Glinda Worked a Magic Spell
  33. 30. How the Story of Oz Came to an End

Suddenly there appeared before the Nome a man with the head of an owl. His body was hairy like that of an ape, and his only clothing was a scarlet scarf twisted around his waist. He bore a huge club in his hand and his round owl eyes blinked fiercely upon the intruder.

"What are you doing here?" he demanded, threatening Guph with his club.

"I've come to see the First and Foremost Phanfasm of Phantastico," replied the General, who did not like the way this creature looked at him, but still was not afraid.

"Ah; you shall see him!" the man said, with a sneering laugh. "The First and Foremost shall decide upon the best way to punish you."

"He will not punish me," returned Guph, calmly, "for I have come here to do him and his people a rare favor. Lead on, fellow, and take me directly to your master."

The owl–man raised his club with a threatening gesture.

"If you try to escape," he said, "beware—"

But here the General interrupted him.

"Spare your threats," said he, "and do not be impertinent, or I will have you severely punished. Lead on, and keep silent!"

This Guph was really a clever rascal, and it seems a pity he was so bad, for in a good cause he might have accomplished much. He realized that he had put himself into a dangerous position by coming to this dreadful mountain, but he also knew that if he showed fear he was lost. So he adopted a bold manner as his best defense. The wisdom of this plan was soon evident, for the Phanfasm with the owl's head turned and led the way up the mountain.

At the very top was a level plain upon which were heaps of rock that at first glance seemed solid. But on looking closer Guph discovered that these rock heaps were dwellings, for each had an opening.

Not a person was to be seen outside the rock huts. All was silent.

The owl–man led the way among the groups of dwellings to one standing in the center. It seemed no better and no worse than any of the others. Outside the entrance to this rock heap the guide gave a low wail that sounded like "Lee–ow–ah!"

Suddenly there bounded from the opening another hairy man. This one wore the head of a bear. In his hand he bore a brass hoop. He glared at the stranger in evident surprise.

"Why have you captured this foolish wanderer and brought him here?" he demanded, addressing the owl–man.

"I did not capture him," was the answer. "He passed the scarlet alligator and came here of his own free will and accord."

The First and Foremost looked at the General.

"Have you tired of life, then?" he asked.