Chapters (33)
- Title Page
- epubBooks Information
- Author's Note
- 1. How the Nome King Became Angry
- 2. How Uncle Henry Got Into Trouble
- 3. How Ozma Granted Dorothy's Request
- 4. How The Nome King Planned Revenge
- 5. How Dorothy Became a Princess
- 6. How Guph Visited the Whimsies
- 7. How Aunt Em Conquered the Lion
- 8. How the Grand Gallipoot Joined The Nomes
- 9. How the Wogglebug Taught Athletics
- 10. How the Cuttenclips Lived
- 11. How the General Met the First and Foremost
- 12. How they Matched the Fuddles
- 13. How the General Talked to the King
- 14. How the Wizard Practiced Sorcery
- 15. How Dorothy Happened to Get Lost
- 16. How Dorothy Visited Utensia
- 17. How They Came to Bunbury
- 18. How Ozma Looked into the Magic Picture
- 19. How Bunnybury Welcomed the Strangers
- 20. How Dorothy Lunched With a King
- 21. How the King Changed His Mind
- 22. How the Wizard Found Dorothy
- 23. How They Encountered the Flutterbudgets
- 24. How the Tin Woodman Told the Sad News
- 25. How the Scarecrow Displayed His Wisdom
- 26. How Ozma Refused to Fight for Her Kingdom
- 27. How the Fierce Warriors Invaded Oz
- 28. How They Drank at the Forbidden Fountain
- 29. How Glinda Worked a Magic Spell
- 30. How the Story of Oz Came to an End
Suddenly there appeared before the Nome a man with the head of an owl. His body was hairy like that of an ape, and his only clothing was a scarlet scarf twisted around his waist. He bore a huge club in his hand and his round owl eyes blinked fiercely upon the intruder.
"What are you doing here?" he demanded, threatening Guph with his club.
"I've come to see the First and Foremost Phanfasm of Phantastico," replied the General, who did not like the way this creature looked at him, but still was not afraid.
"Ah; you shall see him!" the man said, with a sneering laugh. "The First and Foremost shall decide upon the best way to punish you."
"He will not punish me," returned Guph, calmly, "for I have come here to do him and his people a rare favor. Lead on, fellow, and take me directly to your master."
The owl–man raised his club with a threatening gesture.
"If you try to escape," he said, "beware—"
But here the General interrupted him.
"Spare your threats," said he, "and do not be impertinent, or I will have you severely punished. Lead on, and keep silent!"
This Guph was really a clever rascal, and it seems a pity he was so bad, for in a good cause he might have accomplished much. He realized that he had put himself into a dangerous position by coming to this dreadful mountain, but he also knew that if he showed fear he was lost. So he adopted a bold manner as his best defense. The wisdom of this plan was soon evident, for the Phanfasm with the owl's head turned and led the way up the mountain.
At the very top was a level plain upon which were heaps of rock that at first glance seemed solid. But on looking closer Guph discovered that these rock heaps were dwellings, for each had an opening.
Not a person was to be seen outside the rock huts. All was silent.
The owl–man led the way among the groups of dwellings to one standing in the center. It seemed no better and no worse than any of the others. Outside the entrance to this rock heap the guide gave a low wail that sounded like "Lee–ow–ah!"
Suddenly there bounded from the opening another hairy man. This one wore the head of a bear. In his hand he bore a brass hoop. He glared at the stranger in evident surprise.
"Why have you captured this foolish wanderer and brought him here?" he demanded, addressing the owl–man.
"I did not capture him," was the answer. "He passed the scarlet alligator and came here of his own free will and accord."
The First and Foremost looked at the General.
"Have you tired of life, then?" he asked.