Contents ( 27)
DRAGON
Wilderland: the Mountains
Class: varies
A collective term for Beasts of a mixture of reptilian and avian natures, who vary in size, power, and type of Lore.
EBEROCK
Wilderland: the Woods, the Mountains
Class: Prime
Look out! These powerful boarlike Beasts weigh as much as three tons and can cause earth tremors when running at full speed.
FELSNIP
Wilderland: the Woods
Class: Trite
These skunklike Beasts, notorious for their powerful stench that can knock an entire town unconscious, have been hunted to near extinction—to which I say, a little smell never hurt anyone!
GARNEELI
Wilderland: the Woods
Class: Trite
These crayfishlike Beasts dwell in freshwater and eat dead skin, which can leave even the most calloused feet or hands baby smooth.
GRAVALDOR
Wilderland: the Woods
Class: Legendary
Resembling a massive bear, the Legendary Beast of the Woods slumbers for most of the year, and some Keepers credit hearing a low rumbling in the forest that could be his snores. When awakened, he has been known to destroy entire towns, especially when feeling threatened.
GRIFFIN
Wilderland: the Woods, the Desert
Class: Mythic
These flying Beasts thrive in Summer, when they use the heat and sunlight to make flames fall from the sky.
HASIFUSS
Wilderland: the Woods
Class: Trite
These slugs secrete a corrosive slime that can burn through grass, tree bark, and even skin.
HOCUS
Wilderland: the Woods
Class: Prime
Primarily found in graveyards, these Beasts project terrifying illusions based on intruders’ fears in order to protect their homes. Wrinkly and stout, they are often mistaken for rotten vegetables or disembodied heads.
HOOKSHARK
Wilderland: the Sea
Class: Prime
The heads of these sharks resemble large hooks, which they use with their sand Lore to dig bottom-dwelling fish out from the seafloor.
ISCHRAY
Wilderland: the Woods
Class: Prime
These Beasts can only be found on foggy mornings, wandering spookily through the mist and trees. They eat sound by transforming it to wisps, and their age can be determined by the length of their antlers.
KAFERSAFT
Wilderland: the Woods
Class: Trite
Sprouting from Kafersaft trees, these leaflike Beasts are some of the most common in the Woods. Their stems are actually small mouths, which suck the tree’s antioxidant-rich sap through its branches.
LOCHMORDRA
Wilderland: the Sea
Class: Legendary
Lochmordra dwells in an unknown place deep within the Sea, rising to terrorize sailors or devastate coastal villages. His mouth is so large, it can swallow ships whole.
LUFTHUND
Wilderland: the Woods
Class: Mythic
Tricky to find and trickier to tame, as they are fiercely independent. Resembling large black wolves, they can grow as large as six feet long and four feet tall. They can turn entirely into wind, like a rush of smoke billowing past, and their Lore can conjure storms and wind gusts. Absolutely magnificent! Also highly dangerous.
MISKREAT
Wilderland: the Woods
Class: Familiar
Pesky little pests! Living in colonies at the edge of the Woods, these wrinkly creatures steal into nearby towns and smash any fields of pumpkin, squash, and—occasionally—turnips.
MURROW