Contents (46)
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Chapter Seven
- Chapter Eight
- Chapter Nine
- Chapter Ten
- Chapter Eleven
- Chapter Twelve
- Chapter Thirteen
- Chapter Fourteen
- Chapter Fifteen
- Chapter Sixteen
- Chapter Seventeen
- Chapter Eighteen
- Chapter Nineteen
- Chapter Twenty
- Chapter Twenty-one
- Chapter Twenty-two
- Chapter Twenty-three
- Chapter Twenty-four
- Chapter Twenty-five
- Chapter Twenty-six
- Chapter Twenty-seven
- Chapter Twenty-eight
- Chapter Twenty-nine
- Chapter Thirty
- Chapter Thirty-one
- Chapter Thirty-two
- Chapter Thirty-three
- Chapter Thirty-four
- Chapter Thirty-five
- Chapter Thirty-six
- Chapter Thirty-seven
- Chapter Thirty-eight
- Chapter Thirty-nine
- Chapter Forty
- Chapter Forty-one
- Chapter Forty-two
- Chapter Forty-three
- Chapter Forty-four
- Chapter Forty-five
- Chapter Forty-six
No sooner had that thought come out than the Knight of the Blackened Denarius opened its insectoid maw, let out a brassy wail of rage, and bounded at my face.
Chapter Thirteen
At one time in my life, a shapeshifted, demonically possessed maniac crashing through a window and trying to rip my face off would have come as an enormous and nasty surprise.
But that time was pretty much in the past.
I’d spent the last several years on the fringes of a supernatural war between the White Council of the wizards and the Vampire Courts. In the most recent years, I’d gotten more directly involved. Wizards who go to a fight without getting their act together tend not to come home. Worse, the people depending on them for protection wind up getting hurt.
The second most important rule of combat wizardry is a simple one: Don’t let them touch you.
Whether you’re talking about vampires or ogres or some other kind of monstrous nasty, most of them can do hideous things to you if they get close enough to touch—as even a lesser member of the gruff clan had demonstrated on my nose the night before.
The prime rule of combat wizardry is simple too: Be prepared.
Wizards can potentially wield tremendous power against just about anything that might come along—if we’re ready to handle it. The problem is that the things that come after us know that too, so the favored tactic is the sudden ambush. Wizards might live a long time, but we aren’t rend-proof. You’ve got to think ahead in order to have enough time to act when the heat is on.
I’d made myself ready and taught young wizards with even less experience than me how to be ready too—for an occasion just such as this.
The coil of steel chain in my coat pocket came out smoothly as I drew it, because I’d practiced the draw thousands of times, and I whipped one end at the mantis-thing’s face.
It was faster than me, of course. They usually are. Those two clamps seized the end of the chain. The mantis’s jaws clamped down on it, and the creature ripped the chain from my hands with a wrench of its head and upper body, quicker than thought.
That was a positive thing, really. The mantis hadn’t had time to notice two important details about the chain: first, that the whole thing was coated in copper.
Second, that a standard electrical plug was attached to the other end.
I flipped my fingers at the nearest wall outlet and barked, “Galvineus!”
The plug shot toward the outlet like a striking snake and slammed home.
The lights flickered and went dim. The Denarian hopped abruptly into the air and then came down, thrashing and twitching madly. The electricity had forced the muscles in its jaws and clamps to contract, and it couldn’t release the chain. Acrid smoke began to drift up from various points on its carapace.
“Wizard!” Gard gasped. She gripped the wooden handle of her ax and tossed it weakly toward me. I heard shouting and the bellow of a shotgun coming from downstairs. It stayed in the background, unimportant information. Everything that mattered to me was nearly within an arm’s length.