Back Lord of Chaos
Chapters (66)
  1. LORD OF CHAOS
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. PROLOGUE
  6. CHAPTER 1
  7. CHAPTER 2
  8. CHAPTER 3
  9. CHAPTER 4
  10. CHAPTER 5
  11. CHAPTER 6
  12. CHAPTER 7
  13. CHAPTER 8
  14. CHAPTER 9
  15. CHAPTER 10
  16. CHAPTER 11
  17. CHAPTER 12
  18. CHAPTER 13
  19. CHAPTER 14
  20. CHAPTER 15
  21. CHAPTER 16
  22. CHAPTER 17
  23. CHAPTER 18
  24. CHAPTER 19
  25. CHAPTER 20
  26. CHAPTER 21
  27. CHAPTER 22
  28. CHAPTER 23
  29. CHAPTER 24
  30. CHAPTER 25
  31. CHAPTER 26
  32. CHAPTER 27
  33. CHAPTER 28
  34. CHAPTER 29
  35. CHAPTER 30
  36. CHAPTER 31
  37. CHAPTER 32
  38. CHAPTER 33
  39. CHAPTER 34
  40. CHAPTER 35
  41. CHAPTER 36
  42. CHAPTER 37
  43. CHAPTER 38
  44. CHAPTER 39
  45. CHAPTER 40
  46. CHAPTER 41
  47. CHAPTER 42
  48. CHAPTER 43
  49. CHAPTER 44
  50. CHAPTER 45
  51. CHAPTER 46
  52. CHAPTER 47
  53. CHAPTER 48
  54. CHAPTER 49
  55. CHAPTER 50
  56. CHAPTER 51
  57. CHAPTER 52
  58. CHAPTER 53
  59. CHAPTER 54
  60. CHAPTER 55
  61. EPILOGUE
  62. GLOSSARY
  63. Excerpt: A Crown of Swords
  64. PROLOGUE
  65. Tor Books by Robert Jordan
  66. About the Author
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Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.

War of Power: See War of the Shadow.

War of the Hundred Years (FY 994–FY 1117): A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart, and the nations of the present day were formed. See also Hawkwing, Artur.

War of the Shadow: Also known as the War of Power. Began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telamon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One’s counterstroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness and the Breaking of the World. See also Dragon, the; One Power, the.

weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.

Whitecloaks: See Children of the Light.