Back Lord of Chaos
Chapters (66)
  1. LORD OF CHAOS
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. PROLOGUE
  6. CHAPTER 1
  7. CHAPTER 2
  8. CHAPTER 3
  9. CHAPTER 4
  10. CHAPTER 5
  11. CHAPTER 6
  12. CHAPTER 7
  13. CHAPTER 8
  14. CHAPTER 9
  15. CHAPTER 10
  16. CHAPTER 11
  17. CHAPTER 12
  18. CHAPTER 13
  19. CHAPTER 14
  20. CHAPTER 15
  21. CHAPTER 16
  22. CHAPTER 17
  23. CHAPTER 18
  24. CHAPTER 19
  25. CHAPTER 20
  26. CHAPTER 21
  27. CHAPTER 22
  28. CHAPTER 23
  29. CHAPTER 24
  30. CHAPTER 25
  31. CHAPTER 26
  32. CHAPTER 27
  33. CHAPTER 28
  34. CHAPTER 29
  35. CHAPTER 30
  36. CHAPTER 31
  37. CHAPTER 32
  38. CHAPTER 33
  39. CHAPTER 34
  40. CHAPTER 35
  41. CHAPTER 36
  42. CHAPTER 37
  43. CHAPTER 38
  44. CHAPTER 39
  45. CHAPTER 40
  46. CHAPTER 41
  47. CHAPTER 42
  48. CHAPTER 43
  49. CHAPTER 44
  50. CHAPTER 45
  51. CHAPTER 46
  52. CHAPTER 47
  53. CHAPTER 48
  54. CHAPTER 49
  55. CHAPTER 50
  56. CHAPTER 51
  57. CHAPTER 52
  58. CHAPTER 53
  59. CHAPTER 54
  60. CHAPTER 55
  61. EPILOGUE
  62. GLOSSARY
  63. Excerpt: A Crown of Swords
  64. PROLOGUE
  65. Tor Books by Robert Jordan
  66. About the Author
Document

Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world or place, glimpsed in dreams, which was believed by the ancients to permeate and surround all other possible worlds. Many can touch Tel’aran’rhiod for a few moments in their dreams, but few have ever had the ability to enter it at will, though some ter’angreal confer that ability. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still exist on awakening, and one who dies there does not wake at all. Otherwise, though, nothing done there affects the waking world in any way. See also ter’angreal.

ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.

Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler. See also Game of Houses; gleeman.

Tinkers: Properly, the Tuatha’an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them. Very few people even suspect that the Tuatha’an are descended from Aiel who broke away during the Breaking of the World in an attempt to find a way back to the time of peace. See also Aiel.

Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They will eat anything—or anyone. See also Trolloc Wars.

Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world under the command of Myrddraal and Dreadlords. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary. See also Dreadlords; Myrddraal; Trollocs.

True Source: The driving force of the universe, which turns the Wheel of Time. Divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. For more than three thousand years, saidin has been tainted by the Dark One’s touch. See also One Power.