Back Embers of War Save as PDF
Chapters (85)
  1. Cover
  2. Also by Gareth L. Powell and available from Titan Books
  3. Title Page
  4. Copyright
  5. Dedication
  6. Prologue: Pelapatarn
  7. Part One: Three Years Later
  8. One: Sal Konstanz
  9. Two: Ona Sudak
  10. Three: Ashton Childe
  11. Four: Sal Konstanz
  12. Five: Trouble Dog
  13. Six: Sal Konstanz
  14. Seven: Ashton Childe
  15. Eight: Sal Konstanz
  16. Nine: Sal Konstanz
  17. Ten: Trouble Dog
  18. Eleven: Ona Sudak
  19. Twelve: Sal Konstanz
  20. Thirteen: Trouble Dog
  21. Fourteen: Nod
  22. Fifteen: Sal Konstanz
  23. Sixteen: Ona Sudak
  24. Seventeen: Sal Konstanz
  25. Eighteen: Ashton Childe
  26. Nineteen: Ona Sudak
  27. Twenty: Sal Konstanz
  28. Twenty-One: Ashton Childe
  29. Twenty-Two: Trouble Dog
  30. Twenty-Three: Ona Sudak
  31. Twenty-Four: Sal Konstanz
  32. Twenty-Five: Trouble Dog
  33. Twenty-Six: Ashton Childe
  34. Twenty-Seven: Trouble Dog
  35. Twenty-Eight: Nod
  36. Twenty-Nine: Ona Sudak
  37. Thirty: Sal Konstanz
  38. Thirty-One: Nod
  39. Thirty-Two: Ona Sudak
  40. Thirty-Three: Sal Konstanz
  41. Thirty-Four: Nod
  42. Thirty-Five: Ashton Childe
  43. Thirty-Six: Sal Konstanz
  44. Thirty-Seven: Ona Sudak
  45. Thirty-Eight: Ashton Childe
  46. Thirty-Nine: Ona Sudak
  47. Forty: Trouble Dog
  48. Forty-One: Sal Konstanz
  49. Part Two: The Marble Armada
  50. Forty-Two: Ona Sudak
  51. Forty-Three: Sal Konstanz
  52. Forty-Four: Nod
  53. Forty-Five: Trouble Dog
  54. Forty-Six: Sal Konstanz
  55. Forty-Seven: Ashton Childe
  56. Forty-Eight: Trouble Dog
  57. Forty-Nine: Sal Konstanz
  58. Fifty: Nod
  59. Fifty-One: Ashton Childe
  60. Fifty-Two: Ona Sudak
  61. Fifty-Three: Trouble Dog
  62. Fifty-Four: Ona Sudak
  63. Fifty-Five: Sal Konstanz
  64. Fifty-Six: Ashton Childe
  65. Fifty-Seven: Ona Sudak
  66. Fifty-Eight: Trouble Dog
  67. Fifty-Nine: Sal Konstanz
  68. Sixty: Ashton Childe
  69. Sixty-One: Ona Sudak
  70. Sixty-Two: Sal Konstanz
  71. Sixty-Three: Ona Sudak
  72. Sixty-Four: Nod
  73. Sixty-Five: Trouble Dog
  74. Sixty-Six: Ashton Childe
  75. Sixty-Seven: Sal Konstanz
  76. Sixty-Eight: Trouble Dog
  77. Sixty-Nine: Sal Konstanz
  78. Seventy: Sal Konstanz
  79. Seventy-One: Ashton Childe
  80. Seventy-Two: Trouble Dog
  81. Seventy-Three: The Marble Armada
  82. Seventy-Four: Nod
  83. Acknowledgements
  84. About the Author
  85. Also Available from Titan Books

Fenrir would almost certainly be loitering in the shadow of one of the Objects. She knew I was coming, and knew my objective; all she had to do was lie in wait. The instant I appeared, she’d light me up with her targeting lasers and let fly with her torpedoes. I’d have maybe ten or fifteen seconds to deploy the shuttle, depending on her range at the point of engagement, and then I’d need to devote all my attention to the defensive cannons.

So far, the fabricators in the automated spaces of my engineering section had produced four torpedoes, each armed with a fifteen-megaton fission warhead, and enough ammo to run the cannons continuously for up to three hours. In order to find the material to do this, they’d torn out every non-essential piece of equipment and recycled two of my six shuttles. If I made it back to Camrose, I’d need a complete refit and overhaul. In the meantime, four torpedoes were the best I could do with the material at hand, and in the time available. In contrast, assuming she’d rearmed after her attack on the Geest van Amsterdam, Fenrir would be carrying up to sixteen torpedoes—four of which would be tipped with antimatter.

I took note of a worrying fluctuation in one of my engines. In order to get here, I’d pushed them harder than they were supposed to be pushed. Although the chances of a catastrophic failure were relatively small, any hard manoeuvring would heighten the risk of damage and degrade performance.

Slowly, I began to dip in and out of the higher dimensions, moving like a small boat cresting a series of waves, each crest greater than the last. Finally, when my largest oscillation took me almost completely out of the universe, I fired the jump engines. Like a flick of a dolphin’s tail, they broke the surface tension between the realms and hurled me up and into the tearing squalls that lay beyond.

* * *

Contrary to what many humans believe, there are no monsters in the higher dimensions. At least, none I’ve ever seen. However, there are ghosts, of a sort. You can hear their voices in the roar of the stars; in the emission shells of long-dead civilisations; in the cries of ships in the far-flung reaches of the galactic swirl; in the chirps of closer craft; and, behind it all, in the ever-present fourteen-billion-year-old grumble of the Big Bang, which still echoes around the hyperspatial vaults, borne on the impossible breeze.