Back Debt of Honor
Chapters (50)
  1. DEBT OF HONOR
  2. Acknowledgments
  3. Prologue
  4. 1—Alumni
  5. 2—Fraternity
  6. 3—Collegium
  7. 4—Activity
  8. 5—Complexity Theory
  9. 6—Looking In, Looking Out
  10. 7—Catalyst
  11. 8—Fast-Forwarding
  12. 9—Power Plays
  13. 10—Seduction
  14. 11—Sea Change
  15. 12—Formalities
  16. 13—Winds and Tides
  17. 14—Reflections
  18. 15—A Damned, Foolish Thing
  19. 16—Payloads
  20. 17—Strike One
  21. 18—Easter Egg
  22. 19—Strike Two
  23. 20—Strike Three
  24. 21—Navy Blue
  25. 22—The Global Dimension
  26. 23—Catching Up
  27. 24—Running in Place
  28. 25—All the King's Horses
  29. 26—Catch-up
  30. 27—Piling On
  31. 28—Transmissions
  32. 29—Written Records
  33. 30—Why Not?
  34. 31—The How and the What
  35. 32—Special Report
  36. 33—Reversal Points
  37. 34—All Aboard
  38. 35—Consequences
  39. 36—Consideration
  40. 37—Going Deep
  41. 38—The River Rubicon
  42. 39—Eyes First
  43. 40—Foxes and Hounds
  44. 41—CTF-77
  45. 42—Lightning Strikes
  46. 43—Dancing to the Tune
  47. 44—…from one who knows the score…
  48. 45—Line of Battle
  49. 46—Detachment
  50. 47—Brooms

"All of it?" The manager was surprised. Citibank had just turned in a pretty good quarterly statement.

A serious nod. "All of it."

"But—"

"All of it," the vice-chairman said quietly. "Immediately."

At the Depository Trust Company the accelerated trading activity was noted by the staffers whose job it was to note every transaction. Their purpose was to collate everything at the end of the trading day, to note which buyer had purchased which stock from which seller, and to post the money transfers from and to the appropriate accounts, in effect acting as the automated bookkeeper for the entire equities market. Their screens showed an accelerating pace of activity, but the computers were all running Chuck Searls' ElectraClerk 2.4.0 software, and the Stratus mainframes were keeping up. There were three outputs off each machine. One line went to the monitor screens.

Another went to tape backups. A third went to a paper printout, the ultimate but most inconvenient record-keeping modality. The nature of the interfaces demanded that each output come from a different internal board inside the computers, but they were all the same output, and as a result nobody bothered with the permanent records. After all, there were a total of six machines divided between two separate locations. This system was as secure as people could make it.

Things could have been done differently. Each sale/purchase order could have been sent out immediately, but that was untidy-the sheer administrative volume would have taxed the abilities of the entire industry. Instead, the purpose of DTC was to bring order out of chaos. At the end of each day, the transactions were organized by trading house, by stock issue, and by client, in a hierarchical way, so that each house would write a limited number of checks—funds transfers were mostly done electronically, but the principle held. This way the houses would both save on administrative expense and generate numerous means by which every player in the game could track and measure its own activity for the purposes of internal audit and further mathematical modeling of the market as a whole. Though seemingly an operation of incomprehensible complexity, the use of computers made it as routine and far more efficient than written entries in a passbook savings account.

"Wow, somebody's dumping on Citibank," the sys-con said.