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She watched the symbols flicker across the Virtual board, shimmering, coalescing; she dictated lengthy chronicles of the histories of her imaginary countries.

By the end of the day, though, she was starting to grow more interested in the history texts she was plundering than in her own elaborations on them. She went to bed, eager for the next morning to come.

She awoke in darkness, doubled in agony.

She called for light, which flooded the room, sourceless. She sat up in bed.

Blood spotted the sheets. She screamed.

Phillida sat with her, cradling her head. Lieserl pressed herself against her mother's warmth, trying to still her trembling.

"I think it's time you asked me your questions."

Lieserl sniffed. "What questions?"

"The ones you've carried around with you since the moment you were born." Phillida smiled. "I could see it in your eyes, even at that moment. You poor thing... to be burdened with so much awareness. I'm sorry, Lieserl."

Lieserl pulled away. Suddenly she felt cold, vulnerable.

"Tell me why you're sorry," she said at last.

"You're my daughter." Phillida placed her hands on Lieserl's shoulders and pushed her face close; Lieserl could feel the warmth of her breath, and the soft room light caught the gray in her mother's blonde hair, making it seem to shine. "Never forget that. You're as human as I am. But--" She hesitated.

"But what?"

"But you're being -- engineered."

Nanobots swarmed through Lieserl's body, Phillida said. They plated calcium over her bones, stimulated the generation of new cells, force-growing her body like some absurd human sunflower -- they even implanted memories, artificial learning, directly into her cortex.

Lieserl felt like scraping at her skin, gouging out this artificial infection. "Why? Why did you let this be done to me?"

Phillida pulled her close, but Lieserl stayed stiff, resisting mutely. Phillida buried her face in Lieserl's hair; Lieserl felt the soft weight of her mother's cheek on the crown of her head. "Not yet," Phillida said. "Not yet. A few more days, my love. That's all..."

Phillida's cheeks grew warmer, as if she was crying, silently, into her daughter's hair.

Lieserl returned to her snakes-and-ladders board. She found herself looking on her creation with affection, but also nostalgic sadness; she felt distant from this elaborate, slightly obsessive concoction.

Already she'd outgrown it.

She walked into the middle of the sparkling board and bade a Sun, a foot wide, rise out from the center of her body. Light swamped the board, shattering it.

She wasn't the only adolescent who had constructed fantasy worlds like this. She read about the Brontes, in their lonely parsonage in the north of England, and their elaborate shared world of kings and princes and empires. And she read about the history of the humble game of snakes and ladders. The game had come from India, where it was a morality teaching aid called Moksha-Patamu. There were twelve vices and four virtues, and the objective was to get to Nirvana. It was easier to fail than to succeed... The British in the nineteenth century had adopted it as an instructional guide for children called Kismet; Lieserl stared at images of claustrophobic boards, forbidding snakes. Thirteen snakes and eight ladders showed children that if they were good and obedient their life would be rewarded.