Back The Witch Queen
Chapters (64)
  1. Contents
  2. Dedication
  3. Playlist
  4. Content & Trigger Warnings
  5. Glossary
  6. Map
  7. Prologue
  8. Hawthorne
  9. Laurel
  10. Laurel
  11. Nemesia
  12. Hawthorne
  13. Mazus
  14. Hawthorne
  15. Hawthorne
  16. Laurel
  17. Hawthorne
  18. Laurel
  19. Hawthorne
  20. Laurel
  21. Laurel
  22. Hawthorne
  23. Laurel
  24. Hawthorne
  25. Nemesia
  26. Laurel
  27. Laurel
  28. Hawthorne
  29. Hawthorne
  30. Laurel
  31. Laurel
  32. Hawthorne
  33. Laurel
  34. Laurel
  35. Nemesia
  36. Hawthorne
  37. Hawthorne
  38. Laurel
  39. Hawthorne
  40. Hawthorne
  41. Laurel
  42. Laurel
  43. Nemesia
  44. Laurel
  45. Laurel
  46. Hawthorne
  47. Nemesia
  48. Mazus
  49. Laurel
  50. Laurel
  51. Laurel
  52. Hawthorne
  53. Hawthorne
  54. Nemesia
  55. Nemesia
  56. Laurel
  57. Hawthorne
  58. Hawthorne
  59. Laurel
  60. Laurel
  61. Laurel
  62. Chapter
  63. Acknowledgements
  64. About the Author

How did they get past the guards? Weapons aren’t allowed in the palace by citizens, and every person is supposed to be thoroughly checked by the Royal Guard before they are let into these chambers. I’m furious, ready to demand they be removed and the guards be punished for their lapse in protocol, when the ground shakes beneath me. The room goes deathly silent. Even Fionn freezes in his trap of vines.

I scan the room closely, not sure what has caused the shaking. Fionn looks confused, but the fae with weapons only grin. The shaking intensifies as my eyes find Admon’s across the room, his own expression furrowed. All the other advisors look concerned and afraid, not a single one of them giving away their own potential involvement.

I barely have time to shield my advisors and myself before the room explodes in bright light and a roaring boom. Despite the magical shield, I’m knocked to the ground, banging my head against the sharp corner of my chair. Ears ringing, I struggle to focus my eyes. Admon slumps in his chair, and at least three other advisors are catatonic next to him. I stumble as I attempt to stand, but a second blast knocks me back down. Unsure what’s happened and head throbbing, I can’t concentrate on the scene around me. Shapes and bodies blur across my vision while I fight the fogginess of my mind to make sense of them.

High pitched screams finally pierce through the haze of my confusion, and it brings me out of my stupor. I clear away the thick smoke that has gathered in the hall with my magic. Unconscious bodies cover the floor, dark crimson blood sprayed across the walls and ceiling. The sharp metallic scent of blood fills my nostrils as I inhale. Limbs have been severed, and those still conscious moan or scream their pain. Velmara—or whoever is responsible—will pay for their deaths. The combination of sounds and smells transports me back to the war, to the endless bodies that fell and the blood that constantly lingered around the war camp. But I don’t crumple in fear—not this time.