Chapters (65)
- Prologue
- Part One: Channels
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Interlude I: Elsewhere
- Interlude II: Bellis Coldwine
- Part Two: Salt
- Chapter Six
- Chapter Seven
- Chapter Eight
- Chapter Nine
- Chapter Ten
- Chapter Eleven
- Chapter Twelve
- Chapter Thirteen
- Chapter Fourteen
- Interlude III: Elsewhere
- Part Three: The Compass Factory
- Chapter Fifteen
- Chapter Sixteen
- Chapter Seventeen
- Chapter Eighteen
- Chapter Nineteen
- Chapter Twenty
- Interlude IV: Elsewhere
- Part Four: Blood
- Chapter Twenty-One
- Chapter Twenty-Two
- Chapter Twenty-Three
- Chapter Twenty-Four
- Chapter Twenty-Five
- Chapter Twenty-Six
- Interlude V: Tanner Sack
- Interlude VI: Elsewhere
- Part Five: Storms
- Chapter Twenty-Seven
- Chapter Twenty-Eight
- Chapter Twenty-Nine
- Chapter Thirty
- Chapter Thirty-One
- Chapter Thirty-Two
- Interlude VII: Basilisk Channel
- Interlude VIII: Elsewhere
- Part Six: Morning Walker
- Chapter Thirty-Three
- Chapter Thirty-Four
- Chapter Thirty-Five
- Chapter Thirty-Six
- Chapter Thirty-Seven
- Chapter Thirty-Eight
- Chapter Thirty-Nine
- Chapter Forty
- Interlude IX: The Brucolac
- Part Seven: The Lookout
- Chapter Forty-One
- Chapter Forty-Two
- Chapter Forty-Three
- Chapter Forty-Four
- Chapter Forty-Five
- Chapter Forty-Six
- Chapter Forty-Seven
- Coda: Tanner Sack
"Never mind about the scratch, eh?" she had said. "You’ve done a great job, Tanner. And that mark… Well, it’s part of rebuilding, eh? Part of the new." She had smiled at him quickly and had left without looking back.
"Oh, you’re welcome, for Jabber’s sake," murmured Tanner out loud at the memory, pleased and embarrassed. He sat back in his bath. "For the lad, really. It’s for the lad’s sake."
There were only ten ships of any size in the haunted quarter of Armada, tucked away at the city’s fore-port corner, bordering Dry Fall and King Friedrich’s Thee-And-Thine.
The subjects of Friedrich’s violent mercantile rule for the most part ignored the eerie ships next to their riding, concentrating on their bazaars and glad’ circuses and moneylenders. In Dry Fall, however, the baleful influence of the haunted quarter crept over the little fringe of sea and stained the Brucolac’s riding. Where Dry Fall neighbored the deserted ships, its own vessels were subdued and unpleasant.
Perhaps it was the presence of the Brucolac and his cadre of vampir lieutenants in Dry Fall itself that sharpened the inhabitants’ senses to the dead and ab-dead. Perhaps that was why unlike those in Thee-And-Thine, the citizens of Dry Fall riding could not forget the presence of the fearful haunted quarter beside them.
Uncanny noises emanated from it: mutterings that carried on the wind; the faint grind of motors; things grating against other things. Some claimed that the sounds were illusory, the product of wind and the bizarre architecture of the ancient ships. Very few believed that. Sometimes a foolhardy group-invariably the recently press-ganged-would enter the hulks, to emerge some hours later closed-mouthed and pale and refusing to speak. And on occasion, of course, they did not return.
Attempts to sever the ten ships from the fabric of the city, to scuttle them and scour the haunted quarter from Armada’s map, were reputed to have been tried and to have failed in alarming ways. Most citizens were superstitious about that quiet place: frightened as they were of it, they would have argued strongly against any attempts to remove it.
Birds would not settle in the haunted ships. Their skyline of old masts and mast stumps, their moldering bituminous carcasses and ragged sails were stark and deserted.
The border of Dry Fall and the haunted quarter was where one went to be undisturbed.
Two men stood in the night’s cool drizzle. They were alone on the deck of a clipper.
In front of them, thirty feet away, was a long, slim vessel, some ancient galley that creaked in Armada’s incessant wind and motion, empty and unlit. The bridges that linked it to the clipper were rotting and blocked with chains. It was the foremost ship of the haunted quarter.