Back The Genesis of Misery
Chapters (55)
  1. Copyright Notice
  2. Dedication
  3. PROLOGUE
  4. PART ONE THE CAPITAL
  5. CHAPTER 1
  6. CHAPTER 2
  7. INTERLUDE 1
  8. CHAPTER 3
  9. CHAPTER 4
  10. INTERLUDE 2
  11. CHAPTER 5
  12. CHAPTER 6
  13. INTERLUDE 3
  14. CHAPTER 7
  15. PART TWO ANGELSTEETH BASE
  16. CHAPTER 8
  17. CHAPTER 9
  18. INTERLUDE 4
  19. CHAPTER 10
  20. CHAPTER 11
  21. CHAPTER 12
  22. CHAPTER 13
  23. CHAPTER 14
  24. INTERLUDE 5
  25. CHAPTER 15
  26. CHAPTER 16
  27. CHAPTER 17
  28. CHAPTER 18
  29. CHAPTER 19
  30. INTERLUDE 6
  31. CHAPTER 20
  32. CHAPTER 21
  33. CHAPTER 22
  34. INTERLUDE 7
  35. PART THREE THE SIEGE OF MONKGLASS
  36. CHAPTER 23
  37. CHAPTER 24
  38. CHAPTER 25
  39. CHAPTER 26
  40. CHAPTER 27
  41. CHAPTER 28
  42. CHAPTER 29
  43. INTERLUDE 8
  44. CHAPTER 30
  45. CHAPTER 31
  46. INTERLUDE 9
  47. CHAPTER 32
  48. CHAPTER 33
  49. INTERLUDE 10
  50. CHAPTER 34
  51. CODA
  52. EPILOGUE
  53. ACKNOWLEDGMENTS
  54. ABOUT THE AUTHOR
  55. Newsletter Sign-up

The delusion can’t possibly know that. Can zie?

Major Reyes stalks the front of the chamber. “These are full immersion units. Hook the helmet in and let it take over.”

She does. The system offers her a single glowing button to tap with her mind. Time to see what’s next. “Let’s fucking go.”

Darkness. Nothingness. A void with no beginning and no end. Not the blackness of sleep and closed eyes, but an all-consuming emptiness, free of the ghosts and sparks co-created by flesh and humor and optic nerve.

Something glistens in the middle of that nothing, and as Misery turns her attention that way, the speck expands at a terrifying pace. Is she in freefall? Is it charging at her? She can’t tell, and her mind reacts with animal terror. But she has no body to sustain it, no adrenal glands to pump out the panic juice. She recognizes that she’s scared, but she feels absolutely nothing. Terror without sensation.

Misery stands, floats, persists, in the presence of a seraph. Fully formed, gleaming holy labradorite cuts sharp lines that are also inexplicably organic. Space and time have no meaning, and this seraph is enormous, bigger than reefs and spaceports, a swollen behemoth that could crush cities with a flick of the arm. But it’s also tiny, a child’s toy, small enough to fit a hand, easy enough to knock over. Misery is disappointed to feel nothing, separated as she is from her body. Emotions are a disease of the flesh.

“This is mere simulation,” Ruin says. The delusion crosses her field of vision, trailing a phantom with eight limbs, similar to the seraph but different in phenotype. It’s Ruin’s true form, which echoes the shape of the seraph as though they are related. After all, it’s said that seraphim are made in the image of the Demiurge’s most holy creations, messengers and diviners of fate closest to Hir ineffable presence. Ruin is simply maintaining consistency. The nullvoid clearly has a stronger hold on her in this nothing neverwhere.

The system guides her. First she must learn the movesets of the seraph. There are twenty-four, a combination of punches and kicks, slashes and parries. Fighting moves. Later, after she’s mastered that, she’ll have to pick up combos and counter-combos, the basics of attacking and blocking. At some point she’ll spar with the others. And in some distant future she’ll be ready to see real combat. But today, her job is mastering the basics.