Back The Fuller Memorandum
Chapters (23)
  1. Cover
  2. The Fuller Memorandum
  3. Inner Cover
  4. Acknowledgments
  5. PrologueLOSING MY RELIGION
  6. 1. GOING TO SEE THE ELEPHANT
  7. 2. POINTING THE FINGER
  8. 3. THINGS THAT GO BUMP IN THE DAYLIGHT
  9. 4. Prompt critical
  10. 5. Lost in committee
  11. 6. Red orchestra
  12. 7. Beer and tea
  13. 8. Club zero
  14. 9. Night shift
  15. 10. The nightmare stacks
  16. 11. Crime scenes
  17. 12. Countermeasures
  18. 13. Things that eat us
  19. 14. The mummy's tomb
  20. 15. Dead man walking
  21. 16. Eater of souls
  22. EpilogueOn the beach
  23. Glossary of abbreviations, acronyms, and organizations

Grigori, in contrast, is not mild-mannered at all. Grigori is a violently aggressive young thug from the slums of Nizhny Novgorod, born in the year of the collapse of the Soviet Union and raised half-feral amidst the wreckage of the timber and steel industries. Conscripted into the Russian army at eighteen and subjected to twelve months of brutal training, he showed a remarkable aptitude for butchering Wahhabi guerillas in the hills of the Kadar zone during the Dagestan war. Already tapped for promotion to sergeant he was instead inducted into Spetsgruppa V, "Vympel," the FSB's special operations unit, where he was taught German, Arabic, and sixteen different ways to strangle a man in his own intestines.

Grigori does not play paintball; Grigori kills people.

Here comes Grigori, crawling silently through the bushes, taking care not to place hand or foot on any twig that might snap, nor to disturb leafy shrubs that might whisper in the darkness. He pauses regularly, glancing sidelong to maintain situational awareness and positioning relative to his comrades, neither too far ahead nor lagging behind the line of advance. They use no radio; the occasional flicker of a red LED torch or the hoot of a tawny owl are more than sufficient. Grigori pauses before the open apron of the parking lot in front of the chapel, waiting for the sentry to complete his round. While he pauses, he double-checks his crossbow. The body is made of black resin and the bow sports a profusion of pulleys. It's a hunting bow, fine-tuned for hunting the kind of game that shoots back on full auto; it's totally silent and it throws a cyanide-tipped bolt that can slice through five centimeters of Kevlar armor.

Here comes Benjamin, pacing quietly around the side of the chapel. Benjamin is a good sentry. He's been bushwhacked by rival paintball players often enough to be ambush-savvy, scanning the darkness with nervous, night-adjusted eyes. He is well-equipped, his cloak concealing a small fortune in camouflaged body armor; to his belt is clipped a small pager. It vibrates every ten seconds, and if he fails to press a button on it within another ten seconds a siren will sound, loud enough to wake the dead. And he's cranked up on a cocktail of provigil and crystal meth, sleepless and compulsively alert. All-Highest has briefed the Security Team carefully. The threat of a hostile intrusion is very real tonight, and Benjamin holds his AA-12 assault shotgun at the ready, his index finger tense beside the trigger guard.

Grigori and Benjamin are not as mismatched as a superficial comparison might suggest. Grigori's lieutenant has meticulously planned a seek-and-destroy raid on a nest of cultists defended by vicious but amateurish killers. And Iris's security chief has briefed the sentries to be on the alert for an infiltration attempt by an elite unit of special forces troops attached to a secret interior ministry department.