Chapters (68)
- Cover
- Title Page
- Copyright Notice
- Dedication
- Map
- PROLOGUE
- CHAPTER1
- CHAPTER2
- CHAPTER3
- CHAPTER4
- CHAPTER5
- CHAPTER6
- CHAPTER7
- CHAPTER8
- CHAPTER9
- CHAPTER10
- CHAPTER11
- CHAPTER12
- CHAPTER13
- CHAPTER14
- CHAPTER15
- CHAPTER16
- CHAPTER17
- CHAPTER18
- CHAPTER19
- CHAPTER20
- CHAPTER21
- CHAPTER22
- CHAPTER23
- CHAPTER24
- CHAPTER25
- CHAPTER26
- CHAPTER27
- CHAPTER28
- CHAPTER29
- CHAPTER30
- CHAPTER31
- CHAPTER32
- CHAPTER33
- CHAPTER34
- CHAPTER35
- CHAPTER36
- CHAPTER37
- CHAPTER38
- CHAPTER39
- CHAPTER40
- CHAPTER41
- CHAPTER42
- CHAPTER43
- CHAPTER44
- CHAPTER45
- CHAPTER46
- CHAPTER47
- CHAPTER48
- CHAPTER49
- CHAPTER50
- CHAPTER51
- CHAPTER52
- CHAPTER53
- CHAPTER54
- CHAPTER55
- CHAPTER56
- Glossary
- CHAPTER1
- Tor Books by Robert Jordan
- Praise for Robert Jordan and The Wheel of Time®
- About the Author
- Newsletter Sign-up
War of the Second Dragon: The war fought (FY 939–43) against the false Dragon Guaire Amalasan. During this war a young king named Artur Tanreall Paendrag, later known as Artur Hawkwing, rose to overwhelming prominence.
War of the Shadow: Also known as the War of Power, this war ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where war had been forgotten, even the memory of it, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.
weight, units of: 10 ounces = 41 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, the Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.
Whitecloaks: See Children of the Light.
wilder: A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.
Wild Hunt: It is believed by many that the Dark One (often called Grim, or Old Grim, in Tear, Illian, Murandy, Altara, and Ghealdan) rides out in the night with the “black dogs,” or the Darkhounds, hunting souls. This is the Wild Hunt. Rain can keep the Darkhounds out of the night, but once they are on the trail, they must be confronted and defeated or the victim’s death is inevitable. It is believed that merely seeing the Wild Hunt pass means imminent death, either for the viewer or for someone dear to the viewer.
Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing, and foretelling the weather, as well as for common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the Mayor, and in some villages his superior. Unlike the Mayor, she is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Almost traditionally in conflict with the Mayor. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, Seeker, or Wise One.
CHAPTER
1
A preview of
The Shadow Rising
Book Four of
The Wheel of Time