Chapters (68)
- Cover
- Title Page
- Copyright Notice
- Dedication
- Map
- PROLOGUE
- CHAPTER1
- CHAPTER2
- CHAPTER3
- CHAPTER4
- CHAPTER5
- CHAPTER6
- CHAPTER7
- CHAPTER8
- CHAPTER9
- CHAPTER10
- CHAPTER11
- CHAPTER12
- CHAPTER13
- CHAPTER14
- CHAPTER15
- CHAPTER16
- CHAPTER17
- CHAPTER18
- CHAPTER19
- CHAPTER20
- CHAPTER21
- CHAPTER22
- CHAPTER23
- CHAPTER24
- CHAPTER25
- CHAPTER26
- CHAPTER27
- CHAPTER28
- CHAPTER29
- CHAPTER30
- CHAPTER31
- CHAPTER32
- CHAPTER33
- CHAPTER34
- CHAPTER35
- CHAPTER36
- CHAPTER37
- CHAPTER38
- CHAPTER39
- CHAPTER40
- CHAPTER41
- CHAPTER42
- CHAPTER43
- CHAPTER44
- CHAPTER45
- CHAPTER46
- CHAPTER47
- CHAPTER48
- CHAPTER49
- CHAPTER50
- CHAPTER51
- CHAPTER52
- CHAPTER53
- CHAPTER54
- CHAPTER55
- CHAPTER56
- Glossary
- CHAPTER1
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sa’angreal (SAH-ahn-GREE-ahl): Any one of a number of objects that allow an individual to channel much more of the One Power than would otherwise be possible or safe. A sa’angreal is like unto, but much more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount of the Power that can be handled with an angreal as the power wielded with the aid of an angreal does to the amount of the Power that can be handled unaided. Remnants of the Age of Legends, their making is no longer known. Only a handful remain, far fewer even than angreal.
saidar (sah-ih-DAHR); saidin (sah-ih-DEEN): See True Source.
Sea Folk: More properly, the Atha’an Miere (ah-thah-AHN mee-AIR), the People of the Sea. Inhabitants of islands in the Aryth (AH-rihth) Ocean and the Sea of Storms, they spend little time on those islands, living most of their lives on their ships. Most seaborne trade is carried by the Sea Folk’s ships.
Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean. (2) The land from which the Seanchan come.
Selene (seh-LEEN): A name used by the Forsaken called Lanfear.
Servants, Hall of the: In the Age of Legends, the great meeting hall of the Aes Sedai.
Shadar Logoth (SHAH-dahr LOH-goth): A city abandoned and shunned since the Trolloc Wars. It is tainted ground, and not a pebble of it is safe.
Shai’tan (SHAY-ih-TAN): See Dark One.
Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, the site of the Dark One’s prison.
Sheriam (SHEER-ee-ahm): An Aes Sedai of the Blue Ajah. The Mistress of Novices in the White Tower.
Siuan Sanche (SWAHN SAHN-chay): The daughter of a Tairen fisherman, she was, according to Tairen law, put on a ship to Tar Valon before the second sunset after it was discovered that she had the potential to channel. Formerly of the Blue Ajah. Raised to the Amyrlin Seat in 988 NE.
Soulless: See Gray Man.
span: See length, units of.
Spine of the World, the: A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west.
stedding (STEHD-ding): An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the True Source exists. Attempts to wield the One Power from outside a stedding have no effect inside a stedding boundary. No Trolloc will enter a stedding unless driven, and even a Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.