Contents ( 42)
- The Art of Breathing
- Part One: How We Became Who We Are
- Prologue: Or, Where the Kid Hears the Word of the Day
- 1. Where Tyson Learns to Breathe
- 2. Where Tyson Makes a Phone Call
- 3. Where Tyson Graduates and Bear Freaks Out
- 4. Where Tyson Says Good-Bye
- 5. Where Tyson Gets the Mail
- Part Two: Coming Home
- 6. Where Tyson Comes Home
- 7. Where Tyson Gives a History Lesson
- 8. Where Tyson Attends the Most Awkward Party Ever
- 9. Where Tyson Plans Attends a Protest
- 10. Where Tyson Gets Arrested
- 11. Where Tyson Gets His Ass Handed to Him
- 12. Where Tyson Writes Bad Poetry and Gawks at Frat Boys
- 13. Where Tyson Decides to Man the Fuck Up
- 14. Where Tyson Asks Some Questions
- 15. Where Tyson Remembers Theresa Jean Paquinn
- 16. Where Tyson Learns the Benefit of Therapy
- 17. Where Tyson Meets the Man Who Becomes Helena Handbasket
- 18. Where Tyson Gets Screwed at His Own Birthday Party (And Not in a Good Way)
- Part Three: Just Breathe
- 19. Where Tyson Goes to Helena Handbasket’s Sex Dungeon
- 20. Where Tyson Beholds the Awesome Wonder That Is Paul Auster
- 21. Where Tyson Receives Advice from the Six Sages
- 22. Where Tyson Makes a Phone Call
- 23. Where Tyson Hears the Inevitable
- 24. Where Tyson Meets His Match
- 25. Where Tyson Says Hello, Where Tyson Says Good-bye
- 26. Where Tyson Touches upon the Inevitable
- 27. Where Tyson Faces the Music
- 28. Where Tyson Breathes
- 29. Tyson And Dominic
- 30. The Art Of Breathing
- Epilogue: Or, Bear’s Perspective, As It Were (Yeah, He’s Gonna Freak)
- Author’s Note
- Excerpt
- Prologue: Or, Where Bear Answers the Door
- More from TJ Klune
- Readers love the Bear, Otter, and the Kid Chronicles by TJ Klune
- By TJ Klune
Of course, this catches the attention of a higher power, and Sam’s pulled from the only world he knows to become an apprentice to the King’s Wizard, Morgan of Shadows.
When Sam’s fourteen, he enters the Dark Woods and returns with Gary, the hornless gay unicorn, and a half-giant named Tiggy, earning the moniker Sam of Wilds.
At fifteen, Sam learns what love truly is when a new knight arrives at the castle—Knight Ryan Foxheart, the dreamiest dream to have ever been dreamed.
Naturally, it all goes to hell when Ryan dates the reprehensible Prince Justin, Sam can’t control his magic, a sexually aggressive dragon kidnaps the prince, and the King sends them on an epic quest to save Ryan’s boyfriend, all while Sam falls more in love with someone he can never have.
Or so he thinks.

It begins with a message that David cannot ignore:
I want to see you.
He agrees, and on a cold winter’s night, David and Phillip will come together to sift through the wreckage of the memory of a life no longer lived.
David is burdened, carrying with him the heavy guilt of the past six years upon his shoulders.
Phillip offers redemption.
Readers love the Bear, Otter, and the Kid Chronicles by TJ Klune
Bear, Otter, and the Kid
“TJ Klune, you (and your boys) sure know your way to a girl’s heart. Because they’ve captured mine.”
—Maryse’s Book Blog
“Touching and poignant! You can’t fake that type of emotion and Klune manipulates emotion to his whim, taking the reader on a journey that many won’t ever forget.”
—Under the Covers Book Blog
Who We Are
“Intense, dramatic, passionate, endearing and realistic… they will pull you in and you’ll get completely lost…”
—MM Good Book Reviews
“I can’t thank TJ Klune nearly enough for bringing me this world which centers me and where I feel at peace, even through the drama, the tears, the laughter, the grief, the anger, and the love.”
—Rainbow Book Reviews
The Art of Breathing
“…you cannot read TJ Klune’s prose without fully understanding the emotional tidal wave that these lovable, loving people experience.”
—Prism Book Alliance
“Another outstanding addition to the Bear, Otter, and the Kid world. I can’t wait to see where our favorite family goes next.”
—On Top Down Under
When TJ Klune was eight, he picked up a pen and paper and began to write his first story (which turned out to be his own sweeping epic version of the video game Super Metroid—he didn’t think the game ended very well and wanted to offer his own take on it. He never heard back from the video game company, much to his chagrin). Now, two decades later, the cast of characters in his head have only gotten louder, wondering why he has to go to work as a claims examiner for an insurance company during the day when he could just stay home and write.