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Contents ( 11)
  1. Skyward
  2. ACKNOWLEDGMENTS
  3. PROLOGUE
  4. PART ONE
  5. PART TWO
  6. PART THREE
  7. PART FOUR
  8. PART FIVE
  9. EPILOGUE

Well, sure. Why not? I pushed the throttle forward and moved out of line, approaching the hovering Krell ships. I picked one, the wires at its rear floating down behind it. Like all ships, it had an acclivity ring—with a standard size of about two meters in diameter—glowing with a soft blue light underneath.

The Krell looked even more sinister up close. It had that strange, unfinished feel to it, though it wasn’t actually incomplete. Those wires hanging from the back were probably intentional, and its design was simply alien. Not unfinished, but made by creatures that didn’t think like humans did.

I held my breath, then clicked the buttons Cobb had indicated. A line of molten red light launched from the front of my ship and attached to the Krell ship. As Cobb had indicated, it worked just like the light-line, but larger—and launched from my ship like a harpoon.

Wow. I thought.

“Light-lances,” Cobb said. “You’ve probably seen their smaller cousins on the wrists of pilots; they were used by the engineering department in the old fleet to anchor themselves while they worked on machines in zero gravity. Spin has one, somehow—which I’ve decided not to mention to the quartermaster.”

“Thank—”

“You can thank me by shutting up when I’m talking,” Cobb said. “Light-lances work like a kind of energy lasso, connecting you to something you spear with it. You can use it to attach to an enemy ship, or you can use it on the terrain.”

“The terrain?” Arturo asked. “You mean we stick ourselves to the ground?”

“Hardly,” Cobb said.

The sky exploded above and I looked up, gasping, as the ubiquitous haze of debris began to rain down balls of fire. Superheated metal and other junk, turned into falling stars by the heat of reentry.

I quickly spun my ship, then pushed on the throttle and moved back toward the line. It took a few minutes for the debris to start falling around us, some chunks glowing more brightly than others. They moved at a variety of speeds, and I realized some of the falling junk had acclivity stone glowing blue inside it, giving it some lift.

The junk smashed into several of the Krell fighters, pulverizing them.

“The Krell usually attack during debris falls,” Cobb said. “The Krell don’t have light-lances, and though they tend to be maneuverable, a DDF ship with a good pilot can outpace and outfly them. You’ll often engage them in the middle of the falling debris. In there, the light-lance will be your best tool—which is why we’re going to spend the next month training on them. Any idiot with a finger can fire a destructor. But it takes a pilot to fly the debris and use it as an advantage.

“I’ve seen pilots use the light-lances to pull Krell into one another, stick them to space junk, or even yank a wingmate out of danger. You can pivot unexpectedly by attaching yourself to a big chunk and swinging around it. You can toss debris at your enemy, instantly overwhelming their shield and smashing them. The more dangerous the battlefield, the more advantage the better pilot will have. Which, when I’m done, will be you.”