Back Skyward Save as PDF
Contents ( 11)
  1. Skyward
  2. ACKNOWLEDGMENTS
  3. PROLOGUE
  4. PART ONE
  5. PART TWO
  6. PART THREE
  7. PART FOUR
  8. PART FIVE
  9. EPILOGUE

I sat back in my seat, pulse thumping rapidly. That had been like witnessing the end of the world.

“Let’s assume you were approaching competence,” Cobb said. “A remarkable fantasy, I realize, but I’m ever an optimist. If you managed to fly better than the average Krell ship, you’d still be at a severe disadvantage using only destructors.”

“So we’re screwed?” FM said, standing up.

“No. We just have to fight differently—and we have to even the odds somehow. Strap back in, cadet.”

She did, and the holograms started again with us in the sky in a line. The Krell ships reappeared in a silent formation in front of us. I eyed them more suspiciously this time, index finger itching to spray them with destructor fire.

“Dragon-boy,” Cobb said to Arturo. “Press the buttons next to your third and fourth fingers. Hit them both at once.”

My ship shook, and a little pop of light exploded from Arturo, like a radiant splash of water.

“Hey!” Hurl said. “My shield is down.”

“Mine too,” said Kimmalyn.

“And mine,” Arturo added.

“Mine’s up,” Jerkface said, as did several others.

Arturo’s shield went down. I thought, as did those of the two ships next to him in line. I leaned forward, looking out the cockpit canopy, keenly interested. In my days of studying, I’d been taught booster specs, flight patterns, acclivity rings—basically everything about the fighters except weapon specifics.

“The IMP,” Cobb said. “Inverted Magellan Pulse. It will completely negate any protective shield a ship emits—including, unfortunately, your own. It has an extremely short range, so you’ll basically have to be crawling into a Krell’s engines before you activate it.

“The key to beating the Krell is not to pound them with destructor shots. It’s to outmaneuver them, team up against them, and outthink them. Krell fly individually. They barely support one another.

“You, instead, will fight in traditional wingmate pairs. You’ll work to engage the IMP in a way that gives your wingmate a clear, unshielded shot. But you also always need to be aware—engaging the IMP leaves you exposed and vulnerable until you reignite your shield.”

A sudden burst of light from nearby sent FM cursing softly.

“Sorry!” Morningtide said with her thick accent. “Sorry, sorry!” It was the most I’d heard out of her all day.

“What’s the third weapon?” Jerkface said.

“Light-lances,” I guessed. I’d read the term, but again, the specifics on what they did weren’t covered in the books.

“Ah, so you know about them, Spin,” Cobb said. “I thought you might. Give us a little display.”

“Um, okay. But why me?”

“They work very similarly to their smaller cousins: light-lines. I have a hunch you’ve got some experience there.”

How did he know? I wore my light-line to class, as I needed it to get in and out of my cavern, but I thought I’d kept it hidden under the long sleeve of my jumpsuit.

“Thumb and little finger,” Cobb said, “buttons on either side of the control sphere.”