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Chapters (68)
  1. Title Page
  2. Copyright Page
  3. Acknowledgements
  4. Dedication
  5. PART ONE - RESURGENCE
  6. CADRE SIBLINGS - AD 5301
  7. CONURBATION 2473 - AD 5407
  8. REALITY DUST - AD 5408
  9. ALL IN A BLAZE - AD 5478
  10. PART TWO - THE WAR WITH THE GHOSTS
  11. SILVER GHOST - AD 5499
  12. THE COLD SINK - AD 5802
  13. ON THE ORION LINE - AD 6454
  14. GHOST WARS - AD 7004
  15. I
  16. II
  17. III
  18. IV
  19. V
  20. VI
  21. VII
  22. THE GHOST PIT - AD 7524
  23. PART THREE - ASSIMILATION
  24. LAKES OF LIGHT - AD 10,102
  25. BREEDING GROUND - AD 10,537
  26. THE DREAMING MOULD - AD 12,478
  27. THE GREAT GAME - AD 12,659
  28. PART FOUR - RESPLENDENT
  29. THE CHOP LINE - AD 20,424
  30. I
  31. II
  32. III
  33. IN THE UN-BLACK - AD 22,254
  34. RIDING THE ROCK - AD 23,479
  35. I
  36. II
  37. III
  38. IV
  39. PART FIVE - THE SHADOW OF EMPIRE
  40. MAYFLOWER II - AD 5420-24,974
  41. I
  42. II
  43. III
  44. IV
  45. V
  46. VI
  47. VII
  48. VIII
  49. IX
  50. X
  51. BETWEEN WORLDS - AD 27,152
  52. I
  53. II
  54. III
  55. IV
  56. V
  57. VI
  58. VII
  59. VIII
  60. PART SIX - THE FALL OF MANKIND
  61. THE SIEGE OF EARTH - c. AD 1,000,000
  62. I
  63. II
  64. III
  65. IV
  66. V
  67. VI
  68. TIMELINE

‘You get the point? Globally speaking there is no past and future. There are only events - like points on a huge graph, with axes marked space and time. That’s the way to think of it. The events swim around, like fish; and the further away they are the more they swim, from your point of view. So there is no one event on the Base, or on Earth, or anywhere else which can be mapped uniquely to your now. In fact there is a whole range of such events at distant places, moving at different speeds.

‘Because of that looseness, histories are ambiguous. A single location on Earth itself has a definite history, of course, and so does the Base. But Earth is maybe ten thousand light years from here. It’s pointless to map dates of specific events on Earth against Base dates; they can vary across a span of millennia. You can even have a history on Earth that runs backwards as seen from a moving ship.

‘Now do you see how faster-than-light screws things up? Causality is controlled by the speed of light. As long as light has time to travel from one event to another they can’t get out of order, from wherever they are viewed, and causality is preserved. But in a ship moving faster than light, you can hop around the spacetime graph at will. I took a FTL jaunt to the Fog. When I was there, from my point of view the history of the Base here was ambiguous over a scale of decades . . . When I came home I simply hopped back to an event before my departure.’

I nodded. ‘But it was just an accident. Right? This doesn’t always happen.’

‘It depends on the geometry. Fleeing the Xeelee, we happened to be travelling at a large fraction of lightspeed towards the Base when we initiated the hyperdrive. So, yes, it was an accident. But you can make Tolman manoeuvres deliberately. And during every operation we always drop Tolman probes: records, log copies, heading for the past.’

I did a double-take. ‘You’re telling me it’s a deliberate tactic of this war to send information to the past?’

‘Of course. If such a possibility’s there you have to take the opportunity. What better intelligence can there be? The Navy has always cooperated with this fully. In war you seek every advantage.’

‘But don’t the Xeelee do the same?’

‘Sure. But the trick is to try to stop them. The intermingling of past and future depends on relative velocities. We try to choreograph engagements so that we, not they, get the benefit. And of course they reciprocate.’ Dakk grinned wolfishly. ‘It’s a contest in clairvoyance. But we punch our weight.’

I tried to focus on what was important. ‘OK,’ I said. ‘Then give me a message from the future. Tell me how you crossed the chop line.’