Chapters (66)
- LORD OF CHAOS
- Copyright Notice
- Dedication
- Maps
- PROLOGUE
- CHAPTER 1
- CHAPTER 2
- CHAPTER 3
- CHAPTER 4
- CHAPTER 5
- CHAPTER 6
- CHAPTER 7
- CHAPTER 8
- CHAPTER 9
- CHAPTER 10
- CHAPTER 11
- CHAPTER 12
- CHAPTER 13
- CHAPTER 14
- CHAPTER 15
- CHAPTER 16
- CHAPTER 17
- CHAPTER 18
- CHAPTER 19
- CHAPTER 20
- CHAPTER 21
- CHAPTER 22
- CHAPTER 23
- CHAPTER 24
- CHAPTER 25
- CHAPTER 26
- CHAPTER 27
- CHAPTER 28
- CHAPTER 29
- CHAPTER 30
- CHAPTER 31
- CHAPTER 32
- CHAPTER 33
- CHAPTER 34
- CHAPTER 35
- CHAPTER 36
- CHAPTER 37
- CHAPTER 38
- CHAPTER 39
- CHAPTER 40
- CHAPTER 41
- CHAPTER 42
- CHAPTER 43
- CHAPTER 44
- CHAPTER 45
- CHAPTER 46
- CHAPTER 47
- CHAPTER 48
- CHAPTER 49
- CHAPTER 50
- CHAPTER 51
- CHAPTER 52
- CHAPTER 53
- CHAPTER 54
- CHAPTER 55
- EPILOGUE
- GLOSSARY
- Excerpt: A Crown of Swords
- PROLOGUE
- Tor Books by Robert Jordan
- About the Author
Leaning on his elbow, Mat examined the game of Snakes and Foxes laid out on the tent floor. Occasionally a drop of sweat fell from his chin, just missing the board. It was not a board at all, really, just a piece of red cloth with the web of lines drawn in black ink, and arrows showing which lines allowed movement only one way and which both. Ten pale wooden discs each with an inked triangle were the foxes, ten with a wavy line the snakes. Two lamps set to either side gave more than enough light.
“We will win this time, Mat,” Olver said excitedly. “I know we will.”
“Maybe,” Mat said. Their two black-stained discs were nearly back to the circle in the middle of the board, but the next roll of the dice would be for the snakes and foxes. Most of the time you did not make it as far as the outer edge. “Roll the dice.” He never touched the dice cup himself, not since the day he had given it to the boy; if they were going to play the game, it might as well be without his luck taking a hand.
With a grin, Olver rattled the leather cup and spilled out the wooden dice his father had made. He groaned as he counted the pips; this time three dice showed faces marked with a triangle, the other three wavy lines. On their turn you had to move the snakes and foxes toward your own pieces by the shortest path, and if one landed on the point you occupied. . . . A snake touched Olver, a fox Mat, and Mat could see if the rest of the pips had been played, two more snakes would have reached him.
Only a child’s game, and one you would not win so long as you followed the rules. Soon Olver would be old enough to realize that, and like other children, stop playing. Only a child’s game, but Mat did not like the fox getting him, and even less the snakes. It brought back bad memories, even if one had nothing to do with the other.
“Well,” Olver muttered, “we almost won. Another game, Mat?” Not waiting for an answer, he made the sign that opened the game, a triangle and then a wavy line through it, then chanted the words. “ ‘Courage to strengthen, fire to blind, music to dazzle, iron to bind.’ Mat, why do we say that? There is no fire, no music and no iron.”
“I don’t know.” The line tickled something in the back of his head, but he could not bring it up. The old memories from the ter’angreal might as well have been chosen at random—they probably had been—and there were all those gaps in his own, all those fuzzy places. The boy was always asking questions he did not know the answer to, usually beginning with “why.”