Chapters (79)
- Games of State
- ACKNOWLEDGMENTS
- CHAPTER ONE
- CHAPTER TWO
- CHAPTER THREE
- CHAPTER FOUR
- CHAPTER FIVE
- CHAPTER SIX
- CHAPTER SEVEN
- CHAPTER EIGHT
- CHAPTER NINE
- CHAPTER TEN
- CHAPTER ELEVEN
- CHAPTER TWELVE
- CHAPTER THIRTEEN
- CHAPTER FOURTEEN
- CHAPTER FIFTEEN
- CHAPTER SIXTEEN
- CHAPTER SEVENTEEN
- CHAPTER EIGHTEEN
- CHAPTER NINETEEN
- CHAPTER TWENTY
- CHAPTER TWENTY-ONE
- CHAPTER TWENTY-TWO
- CHAPTER TWENTY-THREE
- CHAPTER TWENTY-FOUR
- CHAPTER TWENTY-FIVE
- CHAPTER TWENTY-SIX
- CHAPTER TWENTY-SEVEN
- CHAPTER TWENTY-EIGHT
- CHAPTER TWENTY-NINE
- CHAPTER THIRTY
- CHAPTER THIRTY-ONE
- CHAPTER THIRTY-TWO
- CHAPTER THIRTY-THREE
- CHAPTER THIRTY-FOUR
- GAMES OF TOMORROW
- CHAPTER THIRTY-FIVE
- CHAPTER THIRTY-SIX
- CHAPTER THIRTY-SEVEN
- CHAPTER THIRTY-EIGHT
- CHAPTER THIRTY-NINE
- CHAPTER FORTY
- CHAPTER FORTY-ONE
- CHAPTER FORTY-TWO
- CHAPTER FORTY-THREE
- CHAPTER FORTY-FOUR
- CHAPTER FORTY-FIVE
- CHAPTER FORTY-SIX
- CHAPTER FORTY-SEVEN
- CHAPTER FORTY-EIGHT
- CHAPTER FORTY-NINE
- CHAPTER FIFTY
- CHAPTER FIFTY-ONE
- CHAPTER FIFTY-TWO
- CHAPTER FIFTY-THREE
- CHAPTER FIFTY-FOUR
- CHAPTER FIFTY-FIVE
- CHAPTER FIFTY-SIX
- CHAPTER FIFTY-SEVEN
- CHAPTER FIFTY-EIGHT
- CHAPTER FIFTY-NINE
- CHAPTER SIXTY
- CHAPTER SIXTY-ONE
- CHAPTER SIXTY-TWO
- CHAPTER SIXTY-THREE
- CHAPTER SIXTY-FOUR
- CHAPTER SIXTY-FIVE
- CHAPTER SIXTY-SIX
- CHAPTER SIXTY-SEVEN
- CHAPTER SIXTY-EIGHT
- CHAPTER SIXTY-NINE
- CHAPTER SEVENTY
- CHAPTER SEVENTY-ONE
- CHAPTER SEVENTY-TWO
- CHAPTER SEVENTY-THREE
- CHAPTER SEVENTY-FOUR
- THE END
- ABOUT THE CREATORS
The other games, however, were much, much closer to Dominique's heart. And they were the real future of his organization. Indeed, they were one of the keys to the future of the world.
My world, he thought. A world he would rule from the shadows.
Stripsy the Gypsy was the first of his important new games. It had been released nine months before and it was about a Gypsy woman of low morals. The object of gameplay was to beat information from villagers, locate the slut, then find articles of clothing she had scattered around the countryside. Demain had sold ten thousand copies worldwide. All of those sales came through mail order, from a Mexican address where authorities had been bribed and wouldn't touch his operation regardless of what kind of games he sold. It had been posted on the web and advertised in white supremacist magazines.
Stripsy the Gypsy was followed by the Ghetto Blasters, set in World War II Warsaw; Cripple Creek, a place to which the handicapped had to be led and drowned; Reorientation, a graphics game in which Asian faces had to be made Occidental; and Fruit Shoot, in which players were required to gun down gay men as they marched in a parade.
But his favorites were the newest ones. Concentration Camp and Hangin' with the Crowd were more sophisticated than the others. Concentration Camp was devilishly educational, and Hangin' with the Crowd allowed players to insert their own faces on the men and women who were hunting down blacks. Hangin' with the Crowd had already been previewed on-line in the United States, and record numbers of orders were being received for the game itself. Concentration Camp was about to be previewed in France, Poland, and Germany-- at one very special place in Germany.
These games would help to spread the message of intolerance, but they were just the beginning. Four weeks after the release of these games, Dominique would undertake his most ambitious game project. It would be the culmination of his life's work and it would begin with a game sent free to on-line users. It would be called R.I.O.T.S.-- Revenge Is Only The Start-- and it would help to precipitate a crisis the likes of which America had anticipated only in its worst nightmares. And while America was distracted, and Germany wrestled with its own surging neo-Nazis, Dominique and his partners would expand their business empires.
Expand? he thought. No. Seize what should always have been ours.