Back Games of State
Chapters (79)
  1. Games of State
  2. ACKNOWLEDGMENTS
  3. CHAPTER ONE
  4. CHAPTER TWO
  5. CHAPTER THREE
  6. CHAPTER FOUR
  7. CHAPTER FIVE
  8. CHAPTER SIX
  9. CHAPTER SEVEN
  10. CHAPTER EIGHT
  11. CHAPTER NINE
  12. CHAPTER TEN
  13. CHAPTER ELEVEN
  14. CHAPTER TWELVE
  15. CHAPTER THIRTEEN
  16. CHAPTER FOURTEEN
  17. CHAPTER FIFTEEN
  18. CHAPTER SIXTEEN
  19. CHAPTER SEVENTEEN
  20. CHAPTER EIGHTEEN
  21. CHAPTER NINETEEN
  22. CHAPTER TWENTY
  23. CHAPTER TWENTY-ONE
  24. CHAPTER TWENTY-TWO
  25. CHAPTER TWENTY-THREE
  26. CHAPTER TWENTY-FOUR
  27. CHAPTER TWENTY-FIVE
  28. CHAPTER TWENTY-SIX
  29. CHAPTER TWENTY-SEVEN
  30. CHAPTER TWENTY-EIGHT
  31. CHAPTER TWENTY-NINE
  32. CHAPTER THIRTY
  33. CHAPTER THIRTY-ONE
  34. CHAPTER THIRTY-TWO
  35. CHAPTER THIRTY-THREE
  36. CHAPTER THIRTY-FOUR
  37. GAMES OF TOMORROW
  38. CHAPTER THIRTY-FIVE
  39. CHAPTER THIRTY-SIX
  40. CHAPTER THIRTY-SEVEN
  41. CHAPTER THIRTY-EIGHT
  42. CHAPTER THIRTY-NINE
  43. CHAPTER FORTY
  44. CHAPTER FORTY-ONE
  45. CHAPTER FORTY-TWO
  46. CHAPTER FORTY-THREE
  47. CHAPTER FORTY-FOUR
  48. CHAPTER FORTY-FIVE
  49. CHAPTER FORTY-SIX
  50. CHAPTER FORTY-SEVEN
  51. CHAPTER FORTY-EIGHT
  52. CHAPTER FORTY-NINE
  53. CHAPTER FIFTY
  54. CHAPTER FIFTY-ONE
  55. CHAPTER FIFTY-TWO
  56. CHAPTER FIFTY-THREE
  57. CHAPTER FIFTY-FOUR
  58. CHAPTER FIFTY-FIVE
  59. CHAPTER FIFTY-SIX
  60. CHAPTER FIFTY-SEVEN
  61. CHAPTER FIFTY-EIGHT
  62. CHAPTER FIFTY-NINE
  63. CHAPTER SIXTY
  64. CHAPTER SIXTY-ONE
  65. CHAPTER SIXTY-TWO
  66. CHAPTER SIXTY-THREE
  67. CHAPTER SIXTY-FOUR
  68. CHAPTER SIXTY-FIVE
  69. CHAPTER SIXTY-SIX
  70. CHAPTER SIXTY-SEVEN
  71. CHAPTER SIXTY-EIGHT
  72. CHAPTER SIXTY-NINE
  73. CHAPTER SEVENTY
  74. CHAPTER SEVENTY-ONE
  75. CHAPTER SEVENTY-TWO
  76. CHAPTER SEVENTY-THREE
  77. CHAPTER SEVENTY-FOUR
  78. THE END
  79. ABOUT THE CREATORS

Apparently oblivious to the others, Stoll said, "There are touches on this scroll which remind me of the game in Hausen's office." He leaned forward and touched the screen. "The shading under the curl at the bottom of the scroll is blue, not black. Someone with a background in publishing might have done that out of habit. During color separations, deep blue shadows reproduce richer than blacks. And the molded colors of the vellum, giving it a solid look here"-- he touched the still-scrolled section at the top-- "is similar to the texture of the deer skin in the forests of the other game."

Nancy sat back. "You're reaching."

Stoll shook his head. "Of all people, you should know the kinds of flourishes designers put in their games. You probably remember the early days of video games," Stoll said. "The days when you could tell an Activision game from an Imagic game from an Atari game because of the designers's touches. Hell, you could even tell a David Crane game from the rest of the games at Activision. Creators left their fingerprints all over the screen."

Nancy said, "I know those early days better than you think, Matt. And I'm telling you Demain isn't like that. When I program games for Dominique we leave our personal vision at the door. Our job is to pack as many colors and realistic graphics into a game as possible."

Hood said, "That doesn't mean Demain wasn't behind the game. Dominique would hardly produce hate games which looked like his regular games."

Nancy said, "But I've seen the portfolios of the people who work up there," she said. "I've been sitting here thinking about their graphics. None of them work like this."

"What about outside designers?" Hood said.

"At some point, they'd still have to come through the system," she said. "Tested, tweaked, downloaded-- there are dozens of steps."

"What if the entire process were done outside?" Hood asked.

Stoll snapped his fingers. "That kid Reiner, Hausen's assistant. He said he designed stereogram programs. He knows computers."

"Right," said Hood. "Nancy, if someone did design a game on the outside, what's the fewest number of people who would see the diskettes at Demain?"

She said, "First of all, something that dangerous would not come in on diskettes."

"Why not?" Hood asked.

"It would be a smoking gun," she said. "A time-encoded program on a diskette would be proof in court that Dominique was trafficking in hate games."

"Assuming they didn't erase it once it was uploaded," Stoll said.

"They'd keep it until they were sure everything went off as planned," Nancy said. "That's how they work here. Anyway, an outside program like that would have to be modemed to a diskless workstation."

"We've got those, Boss," Stoll said. "They're used for highly sensitive data which you don't want copied from the file server-- the networked computer-- onto a local diskette."