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Chapters (79)
  1. Games of State
  2. ACKNOWLEDGMENTS
  3. CHAPTER ONE
  4. CHAPTER TWO
  5. CHAPTER THREE
  6. CHAPTER FOUR
  7. CHAPTER FIVE
  8. CHAPTER SIX
  9. CHAPTER SEVEN
  10. CHAPTER EIGHT
  11. CHAPTER NINE
  12. CHAPTER TEN
  13. CHAPTER ELEVEN
  14. CHAPTER TWELVE
  15. CHAPTER THIRTEEN
  16. CHAPTER FOURTEEN
  17. CHAPTER FIFTEEN
  18. CHAPTER SIXTEEN
  19. CHAPTER SEVENTEEN
  20. CHAPTER EIGHTEEN
  21. CHAPTER NINETEEN
  22. CHAPTER TWENTY
  23. CHAPTER TWENTY-ONE
  24. CHAPTER TWENTY-TWO
  25. CHAPTER TWENTY-THREE
  26. CHAPTER TWENTY-FOUR
  27. CHAPTER TWENTY-FIVE
  28. CHAPTER TWENTY-SIX
  29. CHAPTER TWENTY-SEVEN
  30. CHAPTER TWENTY-EIGHT
  31. CHAPTER TWENTY-NINE
  32. CHAPTER THIRTY
  33. CHAPTER THIRTY-ONE
  34. CHAPTER THIRTY-TWO
  35. CHAPTER THIRTY-THREE
  36. CHAPTER THIRTY-FOUR
  37. GAMES OF TOMORROW
  38. CHAPTER THIRTY-FIVE
  39. CHAPTER THIRTY-SIX
  40. CHAPTER THIRTY-SEVEN
  41. CHAPTER THIRTY-EIGHT
  42. CHAPTER THIRTY-NINE
  43. CHAPTER FORTY
  44. CHAPTER FORTY-ONE
  45. CHAPTER FORTY-TWO
  46. CHAPTER FORTY-THREE
  47. CHAPTER FORTY-FOUR
  48. CHAPTER FORTY-FIVE
  49. CHAPTER FORTY-SIX
  50. CHAPTER FORTY-SEVEN
  51. CHAPTER FORTY-EIGHT
  52. CHAPTER FORTY-NINE
  53. CHAPTER FIFTY
  54. CHAPTER FIFTY-ONE
  55. CHAPTER FIFTY-TWO
  56. CHAPTER FIFTY-THREE
  57. CHAPTER FIFTY-FOUR
  58. CHAPTER FIFTY-FIVE
  59. CHAPTER FIFTY-SIX
  60. CHAPTER FIFTY-SEVEN
  61. CHAPTER FIFTY-EIGHT
  62. CHAPTER FIFTY-NINE
  63. CHAPTER SIXTY
  64. CHAPTER SIXTY-ONE
  65. CHAPTER SIXTY-TWO
  66. CHAPTER SIXTY-THREE
  67. CHAPTER SIXTY-FOUR
  68. CHAPTER SIXTY-FIVE
  69. CHAPTER SIXTY-SIX
  70. CHAPTER SIXTY-SEVEN
  71. CHAPTER SIXTY-EIGHT
  72. CHAPTER SIXTY-NINE
  73. CHAPTER SEVENTY
  74. CHAPTER SEVENTY-ONE
  75. CHAPTER SEVENTY-TWO
  76. CHAPTER SEVENTY-THREE
  77. CHAPTER SEVENTY-FOUR
  78. THE END
  79. ABOUT THE CREATORS

Hood was beginning to feel a lot like Alice after she went through the looking glass. Every time he turned around, people and events became more and more curious.

Stoll said, "I was checking out your cache memory capacities and I found a file that was put in at one-twelve P.M. today."

"One-twelve?" Hood said. "That's when we were having lunch."

"Right."

Hausen said, "But no one was here, Herr Stoll, except for Reiner."

"I know," Stoll said. "And by the way-- he's gone now."

Hausen looked at Stoll strangely. "Gone?"

"Split," said Stoll. He pointed into the reception area. "Soon as I sat down here, he took his shoulder bag and Italian-cut jacket and vamoosed. Your computer's been answering the phones ever since."

Hausen's eyes went from Stoll to the computer. His voice was flat as he asked, "What have you found?"

"For one thing," Stoll said, "Reiner left you a little love letter, which I'll show you in a minute. First, though, I want you to see this."

Stoll's index fingers pecked out commands, and the seventeen-inch screen went from blue to black. White stripes slashed across the screen horizontally. They morphed into strands of barbed wire, then changed again to form the words CONCENTRATION CAMP. Finally, the letters turned red and pooled into blood which filled the screen.

Introductory screens followed. First, there was the principal gate at Auschwitz with the inscription Arbeit macht frei.

"Work liberates," Lang said from behind his hand.

Next came a succession of clear, detailed, computer-animated snippets. Crowds of men, women, and children walking through the gate. Men in striped camp uniforms facing a wall while guards whipped them with switches. Men being shorn of their hair. A wedding ring being handed to a member of the SS Death's Head Unit in exchange for shoes. Searchlights in towers piercing the early morning dark as an SS guard roared, "Arbeitskommandos austreten."

"Working parties fall out," Lang translated. His hand was trembling now.

Prisoners grabbing shovels and picks. Leaving the main gate and doffing their caps to honor the slogan. Being kicked and punched by the guards. Working on a section of road.

A large party of men threw down their shovels and ran into the darkness. And then the game began. A menu offered the player a selection of languages. Stoll selected English.

An SS guard appeared in close-up and spoke to the player. His face was an animated photograph of Hausen. Behind him was a pastoral setting of trees, rivers, and the corner of a red brick citadel.

"Twenty-five prisoners have escaped into the woods. Your job is to divide your force so that you can find them, at the same time maintaining the productivity of the camp and continuing the processing of the bodies of subhumans."