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Chapters (34)
  1. FOREST of SOULS
  2. Copyright Notice
  3. Dedication
  4. GLOSSARY
  5. ONE
  6. TWO
  7. THREE
  8. FOUR
  9. FIVE
  10. SIX
  11. SEVEN
  12. EIGHT
  13. NINE
  14. TEN
  15. ELEVEN
  16. TWELVE
  17. THIRTEEN
  18. FOURTEEN
  19. FIFTEEN
  20. SIXTEEN
  21. SEVENTEEN
  22. EIGHTEEN
  23. NINETEEN
  24. TWENTY
  25. TWENTY-ONE
  26. TWENTY-TWO
  27. TWENTY-THREE
  28. TWENTY-FOUR
  29. TWENTY-FIVE
  30. TWENTY-SIX
  31. ACKNOWLEDGMENTS
  32. ABOUT THE AUTHOR
  33. Newsletter Sign-up
  34. Copyright

DRAGOKIN – A species of drakonys that lives only in the Nuvalyn Empire. Tamed and ridden by the shamans as life partners. Opalescent scales that vary in shades, four ivory (or black) horns, powerfully fast runners. They are able to spring into the air in battle, clawing down at their enemies while their riders attack with weapons.

EARTHWENDER – Shaman with one of three earth crafts: forger, terranys, and stoneskin. Eyes the color of emeralds.

FAMILIAR – The souls of beasts made physical again by the magic of a shaman. They’re sometimes called Little Gods. When a bond is formed, they possess the ability to channel a shaman’s magic, giving them a corporeal form. In exchange, the shaman uses the familiar as a conduit to perform magic.

FIREWENDER – Shaman with one of three fire crafts: burner, wyrmin, and flame eater. Eyes the color of rubies.

FLAME EATER – A firewender who can transform into smoke and flame

FORGER – An earthwender who can shape and bend metals. Expert smiths and craftsmen.

LIGHTGIVER – A lightwender who can steal the “light,” or life, from one person and transfer it to another person or themselves

LIGHT STITCHER – A lightwender who can gather and create light even in the darkest of places. They can also use their magic to stitch the light within other people. They’re renowned healers.

LIGHTWENDER – Shaman with one of four light crafts: light stitcher, lightgiver, soulguide, and soulrender. Eyes the color of topaz or amber yellow.

MIRRIM (MERE-IM) – Capital of the Nuvalyn Empire. Only shamans can enter due to a spell cast about the city.

SHAMANIC CALLING – The five elements of magic, to which each Nuvali shaman is sorted: fire, earth, wind, water, and light. Each Calling has three (or four) crafts.

SHAMANIC CRAFT – The specific talent a shaman possesses

SOULGUIDE – A lightwender who can shepherd souls, guiding them to the afterlife or back to life. There has never been a soulguide in living memory. The only one recorded was the founder of Mirrim, who created the spell allowing only shamans to enter.

SOULRENDER – A lightwender who can rip the souls from animals; extremely rare that a soulrender can rip the soul from a person

SOWER – A waterwender who can magically assist in growing plants and helping seeds take root

STONESKIN – An earthwender who can transform themselves into stone. They can still move while transformed, making their skin nearly indestructible, and they possess super strength. The length of time they can remain transformed is limited.

SURYAL (SUR-YAHL) – The sun god, from whom it is said all the races were born. Worshipped by the shamans.

TEMPEST – A windwender who can summon gentle breezes and howling gales. The most powerful can summon tornadoes.

TERRANYS (TAIR-RUH-NIS) – An earthwender who can move earth and rocks. The most powerful can create earthquakes or create beings of stone and earth to fight for them.

TRUTHSEEKER – A waterwender who can use water as a means of divination. They can also divine whether a person is telling the truth.