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Chapters (54)
  1. Cover
  2. EVERWILD
  3. Dedication
  4. Acknowledgments
  5. Copyright Page
  6. PART ONEA Vapor of Afterlights
  7. CHAPTER 1Fresh Havoc
  8. CHAPTER 2The View on High
  9. CHAPTER 3Audience with an Ogre
  10. CHAPTER 4The Outcast
  11. CHAPTER 5Southern Discomfort
  12. CHAPTER 6Shuttle Diplomacy
  13. CHAPTER 7A Fistful of Forever
  14. PART TWODancing with the Deadlies
  15. CHAPTER 8Treasures of the Flesh
  16. CHAPTER 9Good Stewards
  17. CHAPTER 10Skinjacking for Fun and Profit
  18. CHAPTER 11Surfing Tennessee
  19. CHAPTER 12Of Monsters and Mullets
  20. CHAPTER 13Bye-bye, Miss American Pie
  21. CHAPTER 14Strange Winds
  22. CHAPTER 15The Flight of Mikey McGill
  23. PART THREEThe Great White City
  24. CHAPTER 16Mary’s Master Plan
  25. CHAPTER 17The Death Boss
  26. CHAPTER 18The Interlight Incubator
  27. CHAPTER 19Eminence Green
  28. PART FOURWay of the Chocolate Warrior
  29. CHAPTER 20The Great Train Robbery
  30. CHAPTER 21Let ’Er Rip
  31. CHAPTER 22Cram That Sucker
  32. CHAPTER 23Severance and Blithe
  33. CHAPTER 24It’s a Dog’s Life
  34. PART FIVEThe Skinjacker Revelations
  35. CHAPTER 25Lair of the Cat Woman
  36. CHAPTER 26Home
  37. CHAPTER 27Skinjacker’s Lullaby
  38. CHAPTER 28The Sleep of the Dead
  39. CHAPTER 29Teed for Two
  40. CHAPTER 30A Place on the Mantel
  41. PART SIXCity of the Dead
  42. CHAPTER 31On the Banks of Eternity
  43. CHAPTER 32The Low Approach
  44. CHAPTER 33Suspicious Minds
  45. CHAPTER 34Poolside Rendezvous
  46. CHAPTER 35Allie-Allie-Oxen-Free
  47. CHAPTER 36The Intolerable Nexus of Extremes
  48. CHAPTER 37Sky Refugees
  49. CHAPTER 38Last Train Out of Memphis
  50. CHAPTER 39At the Moment of Madness
  51. CHAPTER 40The Changeling and the Golem
  52. EPILOGUERequiem for the Living
  53. Unwind excerpt
  54. Unwholly excerpt

gravity fatigue: Afterlights are not immune to the force of gravity—it pulls down on us just as it does to the living. Unfortunately, since we sink in the living world, there is always a clear and present danger that we might sink all the way to the center of the earth if we don’t keep moving when on living ground. Once one sinks over one’s head into the ground, there is usually no hope that that person will ever pull himself back to the surface. We call this gravity fatigue.

Interlights: After crossing into Everlost, Afterlights sleep for nine months before awaking in Everlost. During that hibernation period, they are properly referred to as Interlights.

peel out: When a skinjacker pulls out of a fleshie, it is sometimes referred to as “peeling out.”

skinjacking: Another criminal art—perhaps the most useful— if any of the criminal arts can be called useful. Skinjacking is the ability to “possess” a living person, by leaping inside of that person, and taking control of, him or her.

vapor: This is the proper way to refer to a gathering of Afterlights. A flock of birds, a gaggle of geese, and a vapor of Afterlights.

PART ONE
A Vapor of Afterlights

CHAPTER 1
Fresh Havoc

There were rumors.

Of terrible things, of wonderful things, of events too immense to keep to oneself, and so they were quietly shared from soul to soul, one Afterlight to another, until every Afterlight in Everlost had heard them.

There was the rumor of a beautiful sky witch, who soared across the heavens in a great silver balloon. And there were whispers of a terrible ogre made entirely of chocolate, who lured unsuspecting souls with that rich promising smell, only to cast them down a bottomless pit from which there was no return.

In a world where memories bleach clean from the fabric of time, rumors become more important than that which is actually known. They are the life’s blood of the bloodless world that lies between life and death.

On a day much like any other in Everlost, one boy was about to find out if those rumors were true.

His name is unimportant—so unimportant that he himself had forgotten it—and less important still, because in a brief time he will be gone forever.

He had died about two years earlier, and, having lost his way to the light, he slept for nine months, then had woken up in Everlost. The boy was a wanderer, solitary and silent, hiding from others who crossed his path, for fear of what they might do to him. Without camaraderie and friendship to remind him who he was, he forgot his identity more quickly than most.