Chapters (54)
- Cover
- EVERWILD
- Dedication
- Acknowledgments
- Copyright Page
- PART ONEA Vapor of Afterlights
- CHAPTER 1Fresh Havoc
- CHAPTER 2The View on High
- CHAPTER 3Audience with an Ogre
- CHAPTER 4The Outcast
- CHAPTER 5Southern Discomfort
- CHAPTER 6Shuttle Diplomacy
- CHAPTER 7A Fistful of Forever
- PART TWODancing with the Deadlies
- CHAPTER 8Treasures of the Flesh
- CHAPTER 9Good Stewards
- CHAPTER 10Skinjacking for Fun and Profit
- CHAPTER 11Surfing Tennessee
- CHAPTER 12Of Monsters and Mullets
- CHAPTER 13Bye-bye, Miss American Pie
- CHAPTER 14Strange Winds
- CHAPTER 15The Flight of Mikey McGill
- PART THREEThe Great White City
- CHAPTER 16Mary’s Master Plan
- CHAPTER 17The Death Boss
- CHAPTER 18The Interlight Incubator
- CHAPTER 19Eminence Green
- PART FOURWay of the Chocolate Warrior
- CHAPTER 20The Great Train Robbery
- CHAPTER 21Let ’Er Rip
- CHAPTER 22Cram That Sucker
- CHAPTER 23Severance and Blithe
- CHAPTER 24It’s a Dog’s Life
- PART FIVEThe Skinjacker Revelations
- CHAPTER 25Lair of the Cat Woman
- CHAPTER 26Home
- CHAPTER 27Skinjacker’s Lullaby
- CHAPTER 28The Sleep of the Dead
- CHAPTER 29Teed for Two
- CHAPTER 30A Place on the Mantel
- PART SIXCity of the Dead
- CHAPTER 31On the Banks of Eternity
- CHAPTER 32The Low Approach
- CHAPTER 33Suspicious Minds
- CHAPTER 34Poolside Rendezvous
- CHAPTER 35Allie-Allie-Oxen-Free
- CHAPTER 36The Intolerable Nexus of Extremes
- CHAPTER 37Sky Refugees
- CHAPTER 38Last Train Out of Memphis
- CHAPTER 39At the Moment of Madness
- CHAPTER 40The Changeling and the Golem
- EPILOGUERequiem for the Living
- Unwind excerpt
- Unwholly excerpt
“Hi, kids! Watchdog Walter here, eyes open and nose to the ground! Not everyone can be a bloodhound like me, but now you can join my Junior Watchdog Club! You’ll receive your own Junior Watchdog kit, and a monthly newsletter with games and tips on spotting crime in your own neighborhood, from suspicious strangers to Unwind ‘danger-houses!’ With you on the job, bad guys and AWOLs don’t stand a chance! So join today! And remember, Junior Watchdogs—eyes open and nose to the ground!”
Sponsored by Neighborhood Watch Inc.
The safe house is a sewer pump station. Automated. No city workers ever show up unless something breaks.
“You get used to the smell,” Starkey is told as they bring him in, which he finds hard to believe—but it turns out to be true. Apparently one’s sense of smell realizes it’s going to lose the battle and just goes with it—and, as they told him in the van, the food makes up for it.
The whole place is a petri dish of angst, generated by kids whose parents gave up on them, which is the worst kind of angst there is. There are fights and ridiculous posturing on a daily basis.
Starkey’s always been a natural leader among sketchy outcasts and borderline personalities, and the safe house is no exception. He quickly rises in the social ranks. Word of his escape act is already churning out smoke in the rumor mill, helping his status from the very beginning.
“Is it true you shot two Juvey-cops?”
“Yep.”
“Is it true you shot your way out of lockup with a machine gun?”
“Sure, why not?”
And the best part is that the storked kids—who, even among Unwinds, are treated like second-class citizens—are now the elite, thanks to him!
Starkey says the storks get served first? They get served first. Starkey says they get the best beds, farthest from the stinking vents? They get the best beds. His word is law. Even those running the place know that Starkey is their greatest asset, and they know to keep him happy, because if he becomes an enemy, then every Unwind there is an enemy too.
He starts to settle in, figuring he’ll be there until he’s seventeen—but then in the middle of the night they’re rounded up and taken away by the ADR—shuffled like a deck of cards to different safe houses.
“This is the way it works,” they’re all told. The reason, Starkey comes to understand, is twofold. One, it keep the kids moving closer to their destination, wherever that might be. Two, it splits them apart to keep any alliances from becoming permanent. Kind of like unwinding the mob rather than the individuals to keep them in line.