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Dorsai!

Gordon R Dickson
Chapters (27)
  1. COVER
  2. DORSAI!
  3. Introduction
  4. CADET
  5. MAN
  6. MERCENARY
  7. MERCENARY II
  8. MERCENARY III
  9. FORCE-LEADER
  10. FORCE-LEADER
  11. VETERAN
  12. AIDE-DE-CAMP
  13. STAFF LIAISON
  14. ACTING CAPTAIN
  15. SUB-PATROL CHIEF
  16. SUB-PATROL CHIEF II
  17. HERO
  18. WAR CHIEF
  19. WAR CHIEF II
  20. PART-MORON
  21. PROTECTOR
  22. PROTECTOR II
  23. PROTECTOR III
  24. COMMANDER IN CHIEF
  25. COMMANDER IN CHIEF II
  26. SECRETARY FOR DEFENSE
  27. DONAL

COVER

cover

DORSAI!

Gordon R. Dickson

START SCIENCE FICTION
An Imprint of Start Publishing LLC
New York, New York

Introduction

I don’t insist that you believe Dorsai! is the best novel of military SF ever written: one could make a pretty good case for Heinlein’s Starship Troopers. I will, however, insist that those two-novels (first published within weeks of one another in 1959) are in combination the standard against which the subgenre of military SF must be judged.

Everybody who’s attempted a complex task knows that mere are more ways to go wrong than there are to do the job right Dorsai! and Starship Troopers are a useful illustration of the diversity nonetheless possible between first-class works, even within a category as narrow as military SF. Heinlein’s novel focused on the individual soldier and the social forces that molded him. Dorsai! is an investigation of the problems of high command and the qualities that produce the ideal commander.

The differences in approach aren’t so much apples and oranges but rather the drive and driven plates of a clutch: both command and execution are necessary for a military system to work. In my opinion, Dickson and Heinlein have explored these segments of the system not only as well as anybody in the field has done, but as well as anybody is likely ever to do.

Dorsai! is an exposition of what Basil Liddell-Hart termed the Strategy of Indirection. (I do not imply a necessarily direct connection.) Instead of overwhelming one’s opponent by brute force, the exponent of indirection maneuvers so that his opponent has to attack or (better yet) is checkmated without a battle.

Liddell-Hart developed his theories as a reaction to the blood-drenched kilting grounds of World War (tee, a conflict that was as perfect an example of the brute force approach and its limitations as one could find. The brute force technique as refined to its quintessential form by Field Marshal Haig involved silencing hostile machine guns by attacking with more infantry than the machine gunners had bullets. (I wish I were exaggerating, but read the accounts.)

Liddell-Hart went further back in history and examined the campaigns of Hannibal, Sherman, and particularly the Byzantine general Belisarius to find an alternative strategy. To defeat an entrenched enemy, maneuver around him and force him to leave his fortifications in order to protect his rear areas. Instead of attacking an enemy, destroy his supplies so that he has to retreat. Move into a position that the enemy must take (ideally for reasons of perceived honor rather than pragmatic need) and let him waste his strength against your fortifications—until you move out and leave him with a useless shell.

These are the sorts of campaigns that Donal Graeme, the hero of DORSAI!, fights. Anyone who has had the fortune to be involved in the other sort of war will wish that more real-life officers had considered the responsibilities of command as clearly as Dickson did.