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Chapters (102)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. Acknowledgments
  5. Preface
  6. The Selish System
  7. The Emperor’s Soul
  8. Prologue
  9. Day Two
  10. Day Three
  11. Day Five
  12. Day Twelve
  13. Day Seventeen
  14. Day Thirty
  15. Day Forty-Two
  16. Day Fifty-Eight
  17. Day Fifty-Nine
  18. Day Seventy
  19. Day Seventy-Six
  20. Day Eighty-Five
  21. Day Ninety-Seven
  22. Day Ninety-Eight
  23. Epilogue: Day One Hundred and One
  24. Postscript
  25. The Hope of Elantris
  26. Postscript
  27. The Scadrian System
  28. The Eleventh Metal
  29. Postscript
  30. Allomancer Jak and the Pits of Eltania, Episodes Twenty-Eight Through Thirty
  31. Postscript
  32. Mistborn: Secret History
  33. Part One: Empire
  34. Chapter 1
  35. Chapter 2
  36. Part Two: Well
  37. Chapter 1
  38. Chapter 2
  39. Chapter 3
  40. Chapter 4
  41. Part Three: Spirit
  42. Chapter 1
  43. Chapter 2
  44. Chapter 3
  45. Part Four: Journey
  46. Chapter 1
  47. Chapter 2
  48. Chapter 3
  49. Chapter 4
  50. Part Five: Ire
  51. Chapter 1
  52. Chapter 2
  53. Chapter 3
  54. Part Six: Hero
  55. Chapter 1
  56. Chapter 2
  57. Chapter 3
  58. Chapter 4
  59. Chapter 5
  60. Chapter 6
  61. Chapter 7
  62. Chapter 8
  63. Chapter 9
  64. Epilogue
  65. Postscript
  66. The Taldain System
  67. White Sand
  68. Prologue
  69. Chapter One
  70. Postscript
  71. The Threnodite System
  72. Shadows for Silence in the Forests of Hell
  73. Postscript
  74. The Drominad System
  75. Sixth of the Dusk
  76. Postscript
  77. The Rosharan System
  78. Edgedancer
  79. Chapter 1
  80. Chapter 2
  81. Chapter 3
  82. Chapter 4
  83. Chapter 5
  84. Chapter 6
  85. Chapter 7
  86. Chapter 8
  87. Chapter 9
  88. Chapter 10
  89. Chapter 11
  90. Chapter 12
  91. Chapter 13
  92. Chapter 14
  93. Chapter 15
  94. Chapter 16
  95. Chapter 17
  96. Chapter 18
  97. Chapter 19
  98. Chapter 20
  99. Postscript
  100. By Brandon Sanderson
  101. About the Author
  102. Newsletter Sign-up

The children seemed to love it. They ran up and down the steps, laughing and giggling. Others sat in circles on the ground, playing games with painted pebbles. Laughterspren—like little silver fish that zipped through the air, this way and that—danced in the air some ten feet up, a whole school of the starvin’ things.

There were lots of children, younger on average than Lift had assumed. Most, as she had been able to guess, were the kind that were different in the head, or they were missin’ an arm or leg. Things like that.

Lift idled near the wide alleyway mouth, near where two blind girls played a game. One would drop rocks of a variety of sizes and shapes, and the other would try to guess which was which, based on how they sounded when they hit the ground. The group of old men and women in shiquas from the day before had again gathered at the back of the half-moon amphitheater seats, chatting and watching the children play.

“I thought you said orphanages were miserable,” Wyndle said, coating the wall beside her.

“Everyone gets happy for a little while when you let them go outside,” Lift said, watching the Stump. The wizened old lady was scowling as she pulled a cart through the doors toward the amphitheater. More clemabread rolls. Delightful. Those were only slightly better than gruel, which was only slightly better than cold socks.

Still, Lift joined the others who got in line to accept their roll. When her turn came, the Stump pointed to a spot beside the cart and didn’t speak a word to her. Lift stepped aside, lacking the energy to argue.

The Stump made sure every child got a roll, then studied Lift before handing her one of the last two. “Your second meal of three.”

“Second!” Lift snapped. “I ain’t—”

“You got one last night.”

“I didn’t ask for it!”

“You ate it.” The Stump pushed the cart away, eating the last of the rolls herself.

“Storming witch,” Lift muttered, then found a spot on the stone seats. She sat apart from the regular orphans; she didn’t want to be talked at.

“Mistress,” Wyndle said, climbing the steps to join her. “I don’t believe you when you say you left Azir because they were trying to dress you in fancy clothing and teach you to read.”

“Is that so,” she said, chewing on her roll.

“You liked the clothing, for one thing. And when they tried to give you lessons, you seemed to enjoy the game of always being gone when they came looking. They weren’t forcing you into anything; they were merely offering opportunities. The palace was not the stifling experience you imply.”

“Maybe not for me,” she admitted.