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Chapters (102)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. Acknowledgments
  5. Preface
  6. The Selish System
  7. The Emperor’s Soul
  8. Prologue
  9. Day Two
  10. Day Three
  11. Day Five
  12. Day Twelve
  13. Day Seventeen
  14. Day Thirty
  15. Day Forty-Two
  16. Day Fifty-Eight
  17. Day Fifty-Nine
  18. Day Seventy
  19. Day Seventy-Six
  20. Day Eighty-Five
  21. Day Ninety-Seven
  22. Day Ninety-Eight
  23. Epilogue: Day One Hundred and One
  24. Postscript
  25. The Hope of Elantris
  26. Postscript
  27. The Scadrian System
  28. The Eleventh Metal
  29. Postscript
  30. Allomancer Jak and the Pits of Eltania, Episodes Twenty-Eight Through Thirty
  31. Postscript
  32. Mistborn: Secret History
  33. Part One: Empire
  34. Chapter 1
  35. Chapter 2
  36. Part Two: Well
  37. Chapter 1
  38. Chapter 2
  39. Chapter 3
  40. Chapter 4
  41. Part Three: Spirit
  42. Chapter 1
  43. Chapter 2
  44. Chapter 3
  45. Part Four: Journey
  46. Chapter 1
  47. Chapter 2
  48. Chapter 3
  49. Chapter 4
  50. Part Five: Ire
  51. Chapter 1
  52. Chapter 2
  53. Chapter 3
  54. Part Six: Hero
  55. Chapter 1
  56. Chapter 2
  57. Chapter 3
  58. Chapter 4
  59. Chapter 5
  60. Chapter 6
  61. Chapter 7
  62. Chapter 8
  63. Chapter 9
  64. Epilogue
  65. Postscript
  66. The Taldain System
  67. White Sand
  68. Prologue
  69. Chapter One
  70. Postscript
  71. The Threnodite System
  72. Shadows for Silence in the Forests of Hell
  73. Postscript
  74. The Drominad System
  75. Sixth of the Dusk
  76. Postscript
  77. The Rosharan System
  78. Edgedancer
  79. Chapter 1
  80. Chapter 2
  81. Chapter 3
  82. Chapter 4
  83. Chapter 5
  84. Chapter 6
  85. Chapter 7
  86. Chapter 8
  87. Chapter 9
  88. Chapter 10
  89. Chapter 11
  90. Chapter 12
  91. Chapter 13
  92. Chapter 14
  93. Chapter 15
  94. Chapter 16
  95. Chapter 17
  96. Chapter 18
  97. Chapter 19
  98. Chapter 20
  99. Postscript
  100. By Brandon Sanderson
  101. About the Author
  102. Newsletter Sign-up

I heard two things with my tin-enhanced ears. The first was the tinkling of water. I peeked out of my cavern and saw that the rocks below hid a small stream I had not seen earlier. The other thing I heard was a strange scratching, like that of claws on a branch.

I looked up, hopeful, and there found a crow perched among a sprout of weeds growing from the rocky wall. Could it be?

“Well done!” the crow exclaimed to me in her inhuman voice. “You have found metal even in your prison, Jak. The Survivor is pleased by your ingenuity.”

It was her. Lyndip, my spirit guide, sent by the Survivor to me during my most difficult times of trial. I have long suspected her to be one of the Faceless Immortals, as the legends speak of them being able to change forms and take the bodies of animals.

“Lyndip!” I exclaimed. “Is Miss Dramali well? The koloss have not harmed her?”

“They have not, bold adventurer,” Lyndip said. “But she is captured by them and is being held. You must escape, and quickly, for a dire fate awaits her.”

“But how am I to escape!”

“I cannot give you the method,” Lyndip said. “I am a guide, but I cannot solve a hero’s problems for him. It is not the way of the Survivor, who deems that all men must make their own way.”

“Very well,” I said. “But tell me, guide: Why was I taken captive again? Had I not earned the loyalty of the koloss clan; was I not their king? I defeated the challenger!”

I am certain my frustration shone through, and I hope you do not think less of me—dear reader—to see such harsh words spoken to my spirit guide. However, I was not only concerned for the safety of my dear Elizandra, but was also devastated to lose the loyalty of this tribe of koloss. Savages though they are, they had seemed close to revealing their secrets to me—secrets I was certain would lead me to the symbol of the spearhead, the bloody footprints, and the Survivor’s Treasure.

“I do not know for certain,” Lyndip said, “but I suspect it was because you used a gun to kill the challenger. Previously, in winning the loyalty of the clan, you did not shoot your rival but frightened him off with the placement of your bullet. Many koloss clans see killing at a distance with guns to be a sign of weakness, not strength.”

Ruthless beasts—savages indeed. The gun is the most elegant of weapons, the weapon of a gentleman.

“I must escape and rescue the fair Elizandra,” I said. “Guide, did you see how I reached this cavern prison? Do the koloss have a secret passage somewhere, and did they bring me up here by that method?”