Chapters (136)
- APEX
- Contents
- 1How the World Ends
- 2Mayday
- 3Sleight of Mind
- 4Meditation, Interrupted
- 5Opportunity
- 6The Bottom of Things
- 7Final Testament
- 8Back to Jesus
- 9Transit and Debriefing
- 10Overnight Delivery
- 11Reactions
- 12Re-United
- 13Threat Vectors
- 14HR Gambit
- 16Fade From Black
- 17Senator, We Were Attacked
- 18Acts of Conscience
- 19Rude Awakening
- 20Election Day
- 21Goodbyes
- 22No Concessions
- 23Riot Boy
- 24Guilt
- 25Partial Success
- 26Toy Soldiers
- 27Opera Night
- 28Strategic Direction
- 29Evidence
- 30Wants to Be Free
- 31The Hacker Life
- 32Disclosure
- 33Better World
- 34Leaving New Delhi
- 35Dark and Light
- 36What I Want
- 37Love Finds a Way
- 38Minor Anarchy
- 39Progress
- 40The Pawn Seldom Knows
- 41Monster
- 42Team Players
- 43Old Friends
- 44Walkabout
- 45Mindful
- 46Escalating Tensions
- 47Briefing - Not Consummated
- 48The Dinner Party
- 49Tick Tock
- 50Self Discovery
- 51R&D
- 52One Day at a Time
- 53Decision Day
- 54Contact
- 55Reeling
- 56Come Together
- 57With Friends Like These
- 58One Flower
- 59Lisa, Lisa
- 60Yingjie
- 61Next Steps
- 63Bouncing Back
- 64Growing
- 65Husband, Lover
- 66Topology
- 67A Funny Thing Happened Today
- 68Exfiltration
- 69Unsettling Suspicions
- 70Call of Duty
- 71A Billion Weeds
- 72Audacity
- 73By Their Very Absence
- 74Let’s Do This
- 75The Clearing of Jiao Tong
- 76Thin Ice
- 77What Videos?
- 78Viral
- 79To Quell an Angry Mind
- 80Crucial Conversations
- 81Integration
- 82Selves
- 83Li-hua’s Brain
- 84Parlor Tricks
- 85Plan B
- 86Controlled Release
- 87BREAKING
- 88Risk Management
- 89Totally Different Building
- 90Emancipation
- 91Reunion
- 92I Against I
- 93Grown Up Choices
- 94No Exit
- 95Nothing Subtle
- 96Plan C
- 97Unelevated
- 98Rise, China, Rise
- 99Scramble
- 100Childish Things
- 101Reinforcements
- 102Strike Team
- 103On Set
- 104The Sooner, The Better
- 105Ripples
- 106Inflamed
- 107Desert Strike
- 108Wings
- 109Boot Time
- 110Land Line
- 111Stabilize
- 112Hard Landing
- 113Contact Established
- 114Contingency
- 115Morning in America
- 116Incoming
- 117Confrontations
- 118The Only Way
- 119DEFCON
- 120Down the Rabbit Hole
- 121Mere Anarchy
- 122Million Human
- 123Inauguration
- 124Ultimate Recourse
- 125Darkest
- 126Before the Dawn
- 127Highwire
- 128Merge
- 129Final Sacrifice
- EPILOGUE
- Surfacing
- New Directions
- Coming Home
- The Science of Apex
- Acknowledgements
- About the Author
She whirled the children around, every one, Kit and Sarai and Mali and Aroon and Ying and Tada and Sunisa and Kwan and Arinya and all the rest, her smile so bright and fierce her face ached, her heart singing so loudly she was sure they could all hear it.
And they could, they could, just as she could hear the singing inside of them.
Then they went into the house, and there was laughter. So much laughter.
And joy, so much joy.
At long last, Samantha Cataranes was home.
The Science of Apex
Like Nexus and Crux before it, Apex is a work of fiction, but based as accurately as possible on real science.
In the afterwords to Nexus and Crux I described how scientists have directly interfaced to human and animal brains to accomplish such feats as: giving paralyzed men and women the ability to move robot limbs by thought; restoring vision to a blind man by inputing electrical signals into the visual cortex of his brain; using an fMRI brain scanner to ‘read’ what a person is seeing and reconstruct it as a video; restoring damaged rat memories by a chip implanted in the hippocampus; being able to record and replay those memories any time later in the rat; boosting the pattern matching abilities of rhesus monkeys via an implant in the frontal cortex.
In the less than two years since Crux was released, science has continued to advance. In 2013, a pair of researchers at the University of Washington demonstrated that one human being could control part of another human being’s body via a non-invasive brain-computer interface. The two researchers, Rajesh Rao and Andrea Stocco, played a video game together, in a very peculiar way. Rajesh Rao, in one building on campus, could see the video game display, but had no controls. Andrea Stocco, in another building across the campus, had the controller (a fire button), but couldn’t see the display. When Professor Rao wanted to shoot, he would think about shooting, and an EEG cap on his skull would pick up his intent and transmit it across campus. There, a magnetic stimulator on Andrea Stocco’s head would send a pulse through part of Professor Stocco’s motor cortex, causing his finger to twitch and hit the fire button.
It’s a quite a long way from Nexus, but the same general principle applies.
How far are we from Nexus, really? I’m asked this question frequently. The prime obstacle is the hardware. To build something like Nexus one needs a way to interface with millions of neurons at once, and ideally to do so without requiring brain surery. And I don’t actually expect that we’ll see something like the Nexus nanites by 2040.
That said, various teams are starting to look at ways to move beyond current hardware.