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Contents (91)
  1. Op-Center
  2. Tom Clancy & Steve Pieczenick
  3. CHAPTER ONE
  4. CHAPTER TWO
  5. CHAPTER THREE
  6. CHAPTER FOUR
  7. CHAPTER FIVE
  8. CHAPTER SIX
  9. CHAPTER SEVEN
  10. CHAPTER EIGHT
  11. CHAPTER NINE
  12. CHAPTER TEN
  13. CHAPTER ELEVEN
  14. CHAPTER TWELVE
  15. CHAPTER THIRTEEN
  16. CHAPTER FOURTEEN
  17. CHAPTER FIFTEEN
  18. CHAPTER SIXTEEN
  19. CHAPTER SEVENTEEN
  20. CHAPTER EIGHTEEN
  21. CHAPTER NINETEEN
  22. CHAPTER TWENTY
  23. CHAPTER TWENTY-ONE
  24. CHAPTER TWENTY-TWO
  25. CHAPTER TWENTY-THREE
  26. CHAPTER TWENTY-FOUR
  27. CHAPTER TWENTY-FIVE
  28. CHAPTER TWENTY-SIX
  29. CHAPTER TWENTY-SEVEN
  30. CHAPTER TWENTY-EIGHT
  31. CHAPTER TWENTY-NINE
  32. CHAPTER THIRTY
  33. CHAPTER THIRTY-ONE
  34. CHAPTER THIRTY-TWO
  35. CHAPTER THIRTY-THREE
  36. CHAPTER THIRTY-FOUR
  37. CHAPTER THIRTY-FIVE
  38. CHAPTER THIRTY-SIX
  39. CHAPTER THIRTY-SEVEN
  40. CHAPTER THIRTY-EIGHT
  41. CHAPTER THIRTY-NINE
  42. CHAPTER FORTY
  43. CHAPTER FORTY-ONE
  44. CHAPTER FORTY-TWO
  45. CHAPTER FORTY-THREE
  46. CHAPTER FORTY-FOUR
  47. CHAPTER FORTY-FIVE
  48. CHAPTER FORTY-SIX
  49. CHAPTER FORTY-SEVEN
  50. CHAPTER FORTY-EIGHT
  51. CHAPTER FORTY-NINE
  52. CHAPTER FIFTY
  53. CHAPTER FIFTY-ONE
  54. CHAPTER FIFTY-TWO
  55. CHAPTER FIFTY-THREE
  56. CHAPTER FIFTY-FOUR
  57. CHAPTER FIFTY-FIVE
  58. CHAPTER FIFTY-SIX
  59. CHAPTER FIFTY-SEVEN
  60. CHAPTER FIFTY-EIGHT
  61. CHAPTER FIFTY-NINE
  62. CHAPTER SIXTY
  63. CHAPTER SIXTY-ONE
  64. CHAPTER SIXTY-TWO
  65. CHAPTER SIXTY-THREE
  66. CHAPTER SIXTY-FOUR
  67. CHAPTER SIXTY-FIVE
  68. CHAPTER SIXTY-SIX
  69. CHAPTER SIXTY-SEVEN
  70. CHAPTER SIXTY-EIGHT
  71. CHAPTER SIXTY-NINE
  72. CHAPTER SEVENTY
  73. CHAPTER SEVENTY-ONE
  74. CHAPTER SEVENTY-TWO
  75. CHAPTER SEVENTY-THREE
  76. CHAPTER SEVENTY-FOUR
  77. CHAPTER SEVENTY-FIVE
  78. CHAPTER SEVENTY-SIX
  79. CHAPTER SEVENTY-SEVEN
  80. CHAPTER SEVENTY-EIGHT
  81. CHAPTER SEVENTY-NINE
  82. CHAPTER EIGHTY
  83. CHAPTER EIGHTY-ONE
  84. CHAPTER EIGHTY-TWO
  85. CHAPTER EIGHTY-THREE
  86. CHAPTER EIGHTY-FOUR
  87. CHAPTER EIGHTY-FIVE
  88. CHAPTER EIGHTY-SIX
  89. CHAPTER EIGHTY-SEVEN
  90. CHAPTER EIGHTY-EIGHT
  91. THE END

A flashcube blazed, and the familiar face of the medic bent close. She motioned to someone behind her, and soon there were other hands pulling at his, trying to wrest Soonji from him. Donald resisted, then let them have her as he realized that his love was not what this precious girl needed now.

CHAPTER TEN

Tuesday, 6:13 P.M.,

Nagato, Japan

The pachinko parlor was a smaller version of the ones made famous in the Ginza district of Tokyo. Long and narrow, the building was nearly the length of ten railroad boxcars laid end to end. The air was thick with cigarette smoke and the clattering of ball bearings as men played the games that lined the walls on both sides.

Each game was comprised of a circular, upright playing surface a yard high, nearly two feet wide, and a half-foot deep. Under a glass cover, bumpers and metal flippers jutted out from a colorful background; when the player inserted a coin, small metal balls dropped from the top, banging pinball-like against the arms and falling this way and that. The player spun a knob in the lower right in an effort to see that each ball reached the bottom; the more balls that were collected in the slot, the more tickets the player won. When the player collected enough tickets, he took them to the front of the parlor where he was given his choice of stuffed animals.

Though gambling was illegal in Japan, it was not against the law for a player to sell the animal he'd won. This was done in a small room in the back, small bears earning twenty thousand yen, large rabbits fetching twice that, and stuffed tigers selling for sixty thousand yen.

The average player spent five thousand yen a night here, and there were typically two hundred players at the parlor's sixty machines. While they enjoyed winning, few men came here to turn a profit. There was something addictive about the way the balls poured through the irregular maze, about the suspense of luck going for you or against you. It was really the player against fate, determining where he stood in the eyes of the gods. There was a widespread belief that if one could change their luck here, it would change in the real world as well. No one could explain why this was, but more often than not it seemed to work.

The parlors were scattered throughout the Japanese islands. Some were run by legitimate families, whose ownership went back centuries. Others were the property of criminal organizations, principally the Yakuza and the Sanzoku-- one a league of gangsters, the other an ancient clan of bandits.

The parlor in Nagato on the west coast of Honshu belonged to the independent Tsuburaya family, which had run it and its predecessors for over two centuries. The criminal groups made regular, respectful overtures to buy the parlor, but the Tsuburayas had no interest in selling. They used their earnings to set up businesses in North Korea, potentially lucrative toeholds that they hoped to expand whenever unification became a reality.