Chapters (2)
"I also have my personal report on recent events for you to deliver to Simon Illyan," Miles went on, "in case I—in case you see him before I do." Miles handed Ungari a data disk.
Ungari looked dizzy at this rapid reordering of his priorities.
"Vervain Station? Pol Six is where your safety lies, surely, sire."
"Vervain Station is where my duty lies, Captain, and perforce
yours. Come along, I'll explain it all as we go."
"Are you leaving Vorkosigan loose?" Ungari frowned at Miles.
"With these mercenaries? I have a problem with that, sire."
"I'm sorry, sir," said Miles to Ungari, "that I cannot, cannot . . ."
obey you, but Miles left that unsaid. "I have a deeper problem with arranging a battle for these mercenaries and then not showing up for it. A difference between myself and . . . the Rangers' former
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commander. There must be some difference between us, maybe that's
it. Gre—the Emperor understands."
"Hm," said Gregor. "Yes. Captain Ungari, I officially detach Ensign Vorkosigan as Our Dendarii liaison. On my personal responsibility.
Which should be sufficient even for you."
"It's not me that it has to be sufficient for, sire!"
Gregor hesitated fractionally. "For Barrayar's best interests, then.
A sufficient argument even for Simon. Let us go, Captain."
"Sergeant Overholt," Miles added, "you will be the Emperor's personal bodyguard and batman, until relieved."
Overholt looked anything but relieved at this abrupt field
promotion. "Sir," he whispered aside to Miles, "I haven't had the advanced course!"
He referred to Simon Illyan's mandatory, personally conducted
ImpSec course for the palace guard, that gave Gregor's usual crew
that hard-polished edge.
"We all have a similar problem here, Sergeant, believe me," Miles murmured back. "Do your best."
* * *
The Triumph's tactics room was alive with activity, every station chair occupied, every holovid display bright with the flow of ship and fleet tactical changes. Miles stood at Tung's elbow and felt doubly redundant. He bethought of the jape back at the Academy. Rule 1:
Only overrule the tactical computer if you know something it
doesn't. Rule 2: The tac comp always knows more than you do.
This was combat? This muffled chamber, swirl of lights, these
padded chairs? Maybe the detachment was a good thing, for
commanders. His heart hammered even now. A tac room of this
caliber could cause information overload and mind-lock, if you let it.
The trick was to pick out what was important, and never, ever to
forget that the map was not the territory.
His job here, Miles reminded himself, was not to command. It was