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Chapters (42)
  1. The Final Argument
  2. Prologue:
  3. Part One
  4. Chapter I
  5. Four
  6. Chapter II
  7. Chapter III
  8. Chapter IV
  9. Nine
  10. Chapter V
  11. Chapter VI
  12. Chapter VII
  13. Six
  14. Part Two
  15. Chapter I
  16. Four
  17. Fourteen
  18. Chapter II
  19. Chapter III
  20. Chapter IV
  21. Three
  22. Chapter V
  23. Chapter VI
  24. Eight
  25. Chapter VII
  26. Chapter VIII
  27. Chapter IX
  28. Nineteen
  29. Part Three
  30. Chapter I
  31. Seven
  32. Chapter II
  33. Chapter III
  34. Chapter IV
  35. Four
  36. Chapter V
  37. Chapter VI
  38. Chapter VII
  39. Sixteen
  40. Epilogue
  41. Author’s Note
  42. Author’s Afterword

The pilgrims continue their journey from the dying city of Lud, this time by monorail. The fact that the actual mind running the mono exists in computers falling farther and farther behind them will make no difference one way or the other when the pink bullet jumps the decaying tracks somewhere along the Path of the Beam at a speed in excess of eight hundred miles an hour. Their one chance of survival is to pose Blaine a riddle which the computer cannot answer.

At the beginning of Wizard and Glass, Eddie does indeed pose such a riddle, destroying Blaine with a uniquely human weapon: illogic. The mono comes to a stop in a version of Topeka, Kansas, which has been emptied by a disease called “superflu.” As they recommence their journey along the Path of the Beam (now on an apocalyptic version of Interstate 70), they see disturbing signs. ALL HAIL THE CRIMSON KING , advises one. WATCH FOR THE WALKIN DUDE, advises another. And, as alert readers will know, the Walkin Dude has a name very similar to Richard Fannin.

After telling his friends the story of Susan Delgado, Roland and his friends come to a palace of green glass which has been constructed across I-70, a palace that bears a strong resemblance to the one Dorothy Gale sought in The Wizard of Oz. In the throne-room of this great castle they encounter not Oz the Great and Terrible but the Tick-Tock Man, the great city of Lud’s final refugee. With Tick-Tock dead, the real Wizard steps forward. It’s Roland’s ancient nemesis, Marten Broadcloak, known in some worlds as Randall Flagg, in others as Richard Fannin, in others as John Farson (the Good Man). Roland and his friends are unable to kill this apparition, who warns them one final time to give up their quest for the Tower (“Only misfires against me, Roland, old fellow,” he tells the gunslinger), but they are able to banish him.

After a final trip into the Wizard’s Glass and a final dreadful revelation—that Roland of Gilead killed his own mother, mistaking her for the witch named Rhea—the wanderers find themselves once more in Mid-World and once more on the Path of the Beam. They take up their quest again, and it is here that we will find them in the first pages of Wolves of the Calla.

This argument in no way summarizes the first four books of the Tower cycle; if you have not read those books before commencing this one, I urge you to do so or to put this one aside. These books are but parts of a single long tale, and you would do better to read them from beginning to end rather than starting in the middle.

“Mister, we deal in lead.”

—Steve McQueen,

In The Magnificent Seven

“First comes smiles, then lies. Last is gunfire.”

—Roland Deschain, of Gilead

The blood that flows through you

flows through me,