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Chapters (38)
  1. Cover
  2. Dedication
  3. Chapter 1: The Stranger
  4. Chapter 2: Mechanicart
  5. Chapter 3: Gigantrak
  6. Chapter 4: Medlock
  7. Chapter 5: Deakins Entire
  8. Chapter 6: The Guild
  9. Chapter 7: The Imperial Personifate Guild of Medlock
  10. Chapter 8: The New Apprentice
  11. Chapter 9: Design Lab
  12. Chapter 10: Place and Time
  13. Chapter 11: The Hall of Lost Personifates
  14. Chapter 12: The Most Important Place
  15. Chapter 13: Luella
  16. Chapter 14: Awen
  17. Chapter 15: Traps, Hats, Wings and Woes
  18. Chapter 16: Harnessing
  19. Chapter 17: The Inventors Parade
  20. Chapter 18: Spirit Lights
  21. Chapter 19: Trapped
  22. Chapter 20: Warning
  23. Chapter 21: Back to the Farm
  24. Chapter 22: Godar
  25. Chapter 23: Confessions
  26. Chapter 24: Stag-Man
  27. Chapter 25: Cora
  28. Chapter 26: Sahwen
  29. Chapter 27: Primrose’s Plan
  30. Chapter 28: Prue’s Plan
  31. Chapter 29: Blood Moon
  32. Chapter 30: Stag-Men Army
  33. Chapter 31: Charles Primrose
  34. Chapter 32: Flight of a Lion
  35. Chapter 33: New Beginnings
  36. Acknowledgements
  37. About the Author
  38. Back Ad

“Yes, I’m just delivering a special order to Craftsman Primrose. When’s the next cart to Batterthwaite?”

“On the hour dot, every hour dot, outside Flocking’s Yard.”

“Thank you!” Prue called over her shoulder.

As she reached Flocking’s Yard it was almost on the hour. An old man sat with his feet up on the wheel of a mechanicart. It was a standard cart, much like you’d see pulled by a horse in times past, but with a metal automaton man attached to the front, about the height of a normal person plus a third again. He was dressed in steel plates made to look like formal clothes; a long coat, a bit like those worn by wealthy city people, and a metal top hat.

“How much to Batterthwaite?” Prue asked the old man.

“Sixpence.”

Prue looked at the solitary silver sixpence in her hand. She had no idea it would be so much. “But I’m not exactly a full fare.”

“You wouldn’t be travelling alone if that were the case, and it looks like you’re the only one; it won’t be worth sending out a mechanicart with only one passenger if I take less. Sixpence, or on your way.” The conductor waved his hand dismissively.

Prue approached him and pressed the sixpence begrudgingly into his palm.

“Busy this morning. There was a city man, wanting a mechanicart early – heading for the Gigantrak.” The conductor shrugged. “Great gobbling hulk of metal if you ask me, don’t see what the fuss is about. See, the real elegance is in these mechanicarts.”

Prue glanced towards the clock tower. “Yes, but is it fast?”

“Why is everyone obsessed with speed these days? Things get there when they get there. On you hop, then.”

Prue stepped into the enclosed cart while the conductor adjusted some settings on the automaton. Smoke started pouring out of its hat.

“All set for Batterthwaite,” the conductor said. Prue coughed and shut the window.

With a jolt, the automaton started jogging out of Flocking’s Yard, pulling the cart behind it. It turned left into the main street then out of the town on the lane south to Batterthwaite.

The mechanicart was hardly the cutting edge of technology and after an hour of bone-shaking bumps and knocks as it rattled along the road south, Prue had a feeling that she’d been well and truly rooked out of her sixpence. She was certain she could run faster. After another half an hour, they began heading up a steep hill and the mechanicart slowed to a walking pace. Prue leaned out of the window. The wind suddenly changed, and thick black smoke chugged into her face. She coughed and went to the other side. Mechanicarts usually had some basic reciprocal technology where the mechanism could register basic instruction – stop, go, that sort of thing. She opened the door, leaned out and called, “Speed up!”