Back Vacuum Diagrams
Chapters (43)
  1. Vacuum Diagrams by Stephen Baxter
  2. Foreword
  3. Eve
  4. PART 1 ERA: Expansion
  5. The Sun-People
  6. The Logic Pool
  7. Gossamer
  8. Cilia-of-Gold
  9. Lieserl
  10. PART 2 ERA: Squeem Occupation
  11. Pilot
  12. The Xeelee Flower
  13. More Than Time or Distance
  14. The Switch
  15. PART 3 ERA: Qax Occupation
  16. Blue Shift
  17. The Quagma Datum
  18. Planck Zero
  19. PART 4 ERA: Assimilation
  20. The Godel Sunflowers
  21. Vacuum Diagrams
  22. PART 5 ERA: The War to End Wars
  23. Stowaway
  24. The Tyranny of Heaven
  25. Hero
  26. PART 6 ERA: Flight
  27. Secret History
  28. PART 7 ERA: Photino Victory
  29. Shell
  30. The Eighth Room
  31. The Baryonic Lords
  32. C.A.D. 500,000,000
  33. Epilogue
  34. The Xeelee Sequence-Timeline
  35. Permissions
  36. About the Author
  37. Notes
  38. 1
  39. 2
  40. 3
  41. 4
  42. 5
  43. 6

But by a few decades later the game had lost its moral subtexts. Lieserl found images from the early twentieth century of a sad-looking little clown; he slithered haplessly down snakes and heroically clambered up ladders. Lieserl stared at him, trying to understand the appeal of his baggy trousers, walking cane and little moustache.

The game, with its charm and simplicity, had survived through the twenty centuries which had worn away since the death of that forgotten clown.

She grew interested in the numbers embedded in the various versions of the game. The twelve-to-four ratio of Moksha-Patamu clearly made it a harder game to win than Kismet's thirteen-to-eight -- but how much harder?

She began to draw new boards in the air. But these boards were abstractions -- clean, colorless, little more than sketches. She ran through high-speed simulated games, studying their outcomes. She experimented with ratios of snakes to ladders, with their placement. Phillida sat with her and introduced her to combinatorial mathematics, the theory of games -- to different forms of wonder.

On her fifteenth day she tired of her own company and started to attend classes again. She found the perceptions of others a refreshing counterpoint to her own, high-speed learning.

The world seemed to open up around her like a flower; it was a world full of sunlight, of endless avenues of information, of stimulating people.

She read up on nanobots.

Body cells were programed to commit suicide. A cell itself manufactured enzymes which cut its DNA into neat pieces, and quietly closed down. The suicide of cells was a guard against uncontrolled growth -- tumors -- and a tool to sculpt the developing body: in the womb, the withering of unwanted cells carved fingers and toes from blunt tissue buds. Death was the default state of a cell. Chemical signals were sent by the body, to instruct cells to remain alive.

The nanotechnological manipulation of this process made immortality simple.

It also made the manufacture of a Lieserl simple.

Lieserl studied this, scratching absently at her inhabited, engineered arms. She still didn't know why.

With a boy called Matthew, from her class, she took a trip away from the House -- without her parents for the first time. They rode a flitter to the shore where she'd played as a child, twelve days earlier. She found the broken pier where she'd discovered mussels. The place seemed less vivid -- less magical -- and she felt a sad nostalgia for the loss of the freshness of her childish senses.

But there were other compensations. Her body was strong, lithe, and the sunlight was like warm oil on her skin. She ran and swam, relishing the sparkle of the ozone-laden air in her lungs. She and Matthew mock-wrestled and chased in the surf, clambering over each other like young apes -- like children, she thought, but not quite with complete innocence...