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Chapters (43)
  1. Vacuum Diagrams by Stephen Baxter
  2. Foreword
  3. Eve
  4. PART 1 ERA: Expansion
  5. The Sun-People
  6. The Logic Pool
  7. Gossamer
  8. Cilia-of-Gold
  9. Lieserl
  10. PART 2 ERA: Squeem Occupation
  11. Pilot
  12. The Xeelee Flower
  13. More Than Time or Distance
  14. The Switch
  15. PART 3 ERA: Qax Occupation
  16. Blue Shift
  17. The Quagma Datum
  18. Planck Zero
  19. PART 4 ERA: Assimilation
  20. The Godel Sunflowers
  21. Vacuum Diagrams
  22. PART 5 ERA: The War to End Wars
  23. Stowaway
  24. The Tyranny of Heaven
  25. Hero
  26. PART 6 ERA: Flight
  27. Secret History
  28. PART 7 ERA: Photino Victory
  29. Shell
  30. The Eighth Room
  31. The Baryonic Lords
  32. C.A.D. 500,000,000
  33. Epilogue
  34. The Xeelee Sequence-Timeline
  35. Permissions
  36. About the Author
  37. Notes
  38. 1
  39. 2
  40. 3
  41. 4
  42. 5
  43. 6

She had no answers. But perhaps -- somehow -- it was all connected with this strange, global obsession with the Sun. She remembered her childish fantasy -- that she might be like a flower, straining up too quickly to the Sun. Maybe, she wondered now, there was some grain of truth in that insight.

The strange little family had worked up some simple, homely rituals together. Lieserl's favorite was the game, each evening, of snakes and ladders. George brought home an old set -- a real board made of card, and wooden counters. Already Lieserl was too old for the game; but she loved the company of her parents, her father's elaborate jokes, the simple challenge of the game, the feel of the worn, antique counters.

Phillida showed her how to use Virtuals to produce her own game boards. Her first efforts, on her eleventh day, were plain, neat forms, little more than copies of the commercial boards she'd seen. But soon she began to experiment. She drew a huge board of a million squares, which covered a whole room -- she could walk through the board, a planar sheet of light at about waist-height. She crammed the board with intricate, curling snakes, vast ladders, vibrantly glowing squares -- detail piled on detail.

The next morning she walked with eagerness to the room where she'd built her board -- and was immediately disappointed. Her efforts seemed pale, static, derivative -- obviously the work of a child, despite the assistance of the Virtual software.

She wiped the board clean, leaving a grid of pale squares floating in the air. Then she started to populate it again -- but this time with animated half-human snakes, slithering "ladders" of a hundred forms. She'd learned to access the Virtual libraries, and she plundered the art and history of a hundred centuries to populate her board.

Of course it was no longer possible to play games on the board, but that didn't matter. The board was the thing, a little world in itself. She withdrew a little from her parents, spending long hours in deep searches through the libraries. She gave up her classes. Her parents didn't seem to mind; they came to speak to her regularly, and showed an interest in her projects, and respected her privacy.

The board kept her interest the next day. But now she evolved elaborate games, dividing the board into countries and empires with arbitrary bands of glowing light. Armies of ladder-folk joined with legions of snakes in crude reproductions of the great events of human history.

She watched the symbols flicker across the Virtual board, shimmering, coalescing; she dictated lengthy chronicles of the histories of her imaginary countries.

By the end of the day, though, she was starting to grow more interested in the history texts she was plundering than in her own elaborations on them. She went to bed, eager for the next morning to come.

She awoke in darkness, doubled in agony.