Contents ( 121)
- Prologue
- Chapter 1
- Apples First
- Chapter 2
- Questions of Leadership
- Chapter 3
- The Amyrlin’s Anger
- Chapter 4
- The Pattern Groans
- Chapter 5
- Writings
- Chapter 6
- Questioning Intentions
- Chapter 7
- Lighter than a Feather
- Chapter 8
- The Seven-Striped Lass
- Chapter 9
- Blood in the Air
- Chapter 10
- After the Taint
- Chapter 11
- An Unexpected Letter
- Chapter 12
- An Empty Ink Bottle
- Chapter 13
- For What Has Been Wrought
- Chapter 14
- A Vow
- Chapter 15
- Use a Pebble
- Chapter 16
- Shanna’har
- Chapter 17
- Partings, and a Meeting
- Chapter 18
- The Strength of This Place
- Chapter 19
- Talk of Dragons
- Chapter 20
- A Choice
- Chapter 21
- An Open Gate
- Chapter 22
- The End of a Legend
- Chapter 23
- Foxheads
- Chapter 24
- To Make a Stand
- Chapter 25
- Return to Bandar Eban
- Chapter 26
- Parley
- Chapter 27
- A Call to Stand
- Chapter 28
- Oddities
- Chapter 29
- A Terrible Feeling
- Chapter 30
- Men Dream Here
- Chapter 31
- Into the Void
- Chapter 32
- A Storm of Light
- Chapter 33
- A Good Soup
- Chapter 34
- Judgment
- Chapter 35
- The Right Thing
- Chapter 36
- An Invitation
- Chapter 37
- Darkness in the Tower
- Chapter 38
- Wounds
- Chapter 39
- In the Three-fold Land
- Chapter 40
- A Making
- Chapter 41
- An Unexpected Ally
- Chapter 42
- Stronger than Blood
- Chapter 43
- Some Tea
- Chapter 44
- A Backhanded Request
- Chapter 45
- A Reunion
- Chapter 46
- Working Leather
- Chapter 47
- A Teaching Chamber
- Chapter 48
- Near Avendesora
- Chapter 49
- Court of the Sun
- Chapter 50
- Choosing Enemies
- Chapter 51
- A Testing
- Chapter 52
- Boots
- Chapter 53
- Gateways
- Chapter 54
- The Light of the World
- Chapter 55
- The One Left Behind
- Chapter 56
- Something Wrong
- Chapter 57
- A Rabbit for Supper
- Epilogue
- Glossary
- PROLOGUE
- By Grace and Banners Fallen
- About the Authors
- Contents
cuendillar: A supposedly indestructible substance created during the Age of Legends. Any known force used in an attempt to break it, including the One Power, is absorbed, making cuendillar stronger. Although the making of cuendillar was thought lost forever, new objects made from it have surfaced. It is also known as heartstone.
currency: After many centuries of trade, the standard terms for coins are the same in every land: crowns (the largest coin in size), marks and pennies. Crowns and marks can be minted of gold or silver, while pennies can be silver or copper, the last often called simply a copper. In different lands, however, these coins are of different sizes and weights. Even in one nation, coins of different sizes and weights have been minted by different rulers. Because of trade, the coins of many nations can be found almost anywhere, and for that reason, bankers, money-lenders and merchants all use scales to determine the value of any given coin. Even large numbers of coins are weighed.
The heaviest coins come from Andor and Tar Valon, and in those two places the relative values are: 10 copper pennies = 1 silver penny; 100 silver pennies = 1 silver mark; 10 silver marks = 1 silver crown; 10 silver crowns = 1 gold mark; 10 gold marks = 1 gold crown. By contrast, in Altara, where the larger coins contain less gold or silver, the relative values are: 10 copper pennies = 1 silver penny; 21 silver pennies = 1 silver mark; 20 silver marks = 1 silver crown; 20 silver crowns = 1 gold mark; 20 gold marks = 1 gold crown.
The only paper currency is “letters-of-rights,” which are issued by bankers, guaranteeing to present a certain amount of gold or silver when the letter-of-rights is presented. Because of the long distances between cities, the length of time needed to travel from one to another, and the difficulties of transactions at long distance, a letter-of-rights may be accepted at full value in a city near to the bank which issued it, but it may only be accepted at a lower value in a city farther away. Generally, someone intending to be traveling for a long time will carry one or more letters-of-rights to exchange for coin when needed. Letters-of-rights are usually accepted only by bankers or merchants, and would never be used in shops.
da’covale: (1) In the Old Tongue, “one who is owned,” or “person who is property.” (2) Among the Seanchan, the term often used, along with “property,” for slaves. Slavery has a long and unusual history among the Seanchan, with slaves having the ability to rise to positions of great power and open authority, including authority over those who are free. It is also possible for those in positions of great power to be reduced to da’covale. See also so’jhin.
Deathwatch Guards, the: The elite military formation of the Seanchan Empire, including both humans and Ogier. The human members of the Deathwatch Guard are all da’covale, born as property and chosen while young to serve the Empress, whose personal property they are. Fanatically loyal and fiercely proud, they often display the ravens tattooed on their shoulders, the mark of a da’covale of the Empress. The Ogier members are known as Gardeners, and they are not da’covale. The Gardeners are as fiercely loyal as the human Deathwatch Guards, though, and are even more feared. Human or Ogier, the Deathwatch Guards not only are ready to die for the Empress and the Imperial family, but believe that their lives are the property of the Empress, to be disposed of as she wishes. Their helmets and armor are lacquered in dark green (so dark that it is often mistakenly called black) and blood red, their shields are lacquered black, and their swords, spears, axes and halberds carry black tassels. See also da’covale.