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Contents ( 2)
  1. The White Rose
  2. Glen Cook

At the points of his chart star, clockwise from the top, Bomanz had penned the odd numbers from one to nine. Accompanying each was a name: Soulcatcher, Shapeshifter. Nightcrawler, Stormbringer, Bonegnasher. The occupants of the five outer barrows had been identified. The five inner points were numbered evenly, beginning at the right foot of the arm of the star pointing northward. At four was the Howler, at eight the Limper. The graves of three of the Ten Who Were Taken remained unidentified.

"Who's in that damned six spot?" Bomanz muttered. He slammed a fist against the table. "Dammit!" Four years and he was no closer to that name. The mask concealing that identity was the one remaining substantial barrier. Everything else was plain technical application, a matter of negating wardspells, then of contacting the great one in the central mound.

The wizards of the White Rose had left volumes bragging about their performances of their art, but not one word of where their victims lay. Such was human nature. Besand bragged about the fish he caught, the bait he used, and seldom produced the veritable piscine trophy.

Below his star chart Bomanz had drawn a second portraying the central mound. It was a rectangle on a north-south axis surrounded by and filled with ranks of symbols. Outside each corner was a representation of a menhir which, on the Barrowland, was a twelve-foot pillar topped by a two-faced owl's head. One face glared inward, the other out. The menhirs formed the corner posts anchoring the first line of spells warding the Great Barrow.

Along the sides were the line posts, little circles representing wooden fetish poles. Most had rotted and fallen, their spells drooping with them. The Eternal Guard had no staff wizard capable of restoring or replacing them.

Within the mound proper there were symbols ranked in three rectangles of declining size. The outermost resembled pawns, the next knights, and the inner, elephants. The crypt of the Dominator was surrounded by men who had given their lives to bring him down. Ghosts were the middle line between old evil and a world capable of recalling it. Bomanz anticipated no difficulty getting past them. The ghosts were there, in his opinion, to discourage common grave robbers.

Within the three rectangles Bomanz had drawn a dragon with its tail in its mouth. Legend said a great dragon lay curled round the crypt, more alive than the Lady or Dominator, catnapping the centuries away while awaiting an attempt to recall the trapped evil.

Bomanz had no way of coping with the dragon, but he had no need, either. He meant to communicate with the crypt, not to open it.

Damn! If he could only lay hands on an old Guardsman's amulet… The early Guards had worn amulets which had allowed them to go into the Barrowland to keep it up. The amulets still existed, though they were no longer used. Besand wore one. The others he kept squirreled away.

Besand. That madman. That sadist.