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Contents ( 35)
  1. I
  2. II
  3. III
  4. IV
  5. V
  6. VI
  7. VII
  8. VIII
  9. IX
  10. X
  11. XI
  12. XII
  13. XIII
  14. XIV
  15. XV
  16. XVI
  17. XVII
  18. XVIII
  19. XIX
  20. XX
  21. XXI
  22. XXII
  23. XXIII
  24. XXIV
  25. XXV
  26. XXVI
  27. XXVII
  28. XXVIII
  29. XXIX
  30. XXX
  31. XXXI
  32. XXXII
  33. XXXIII
  34. XXXIV
  35. XXXV

The giant peaks of the forbidding Skull Kingdom loomed menacingly in the distance, their black, razor tips jutting knifelike into the horizon. There was a sense of fear in the mind of the Valeman that he could not shake, a fear that had grown steadily stronger as the three men had pushed deeper into the Northland. He had begun to feel that he was undertaking much more than he had originally imagined, that somehow the search for Orl Fane and the Sword of Shannara was only a small part of a much larger scheme of events. He was not yet panicked by what he felt, but he was prodded by an urgent need to finish this insane chase and turn back to his own land.

It was midafternoon when the hilly terrain began to level off into a rolling plainland that enabled the three men to see for greater distances and to walk upright in an almost relaxed manner for the first time since they had passed through the black wall. The country ahead spread out before them with breathtaking starkness, a bleak, empty plain of brown earth and gray rock that rolled unevenly northward toward the tall peaks that bordered the Skull Kingdom and the home of the Warlock Lord. These vast flatlands diminished the farther north the eye traveled, breaking around masses of rock and mountainous ridgeland that led in stepping-stone manner to the awesome peaks beyond. The entire expanse, naked, hot, and desolate, lay masked in the same eerie, deathly silence. Nothing moved, no creature stirred, no insect hummed, no bird flew, not even the wind brushed against the layered dust. Everywhere there was the same blasted emptiness, unmarked by life, shrouded with death. The winding tracks of Orl Fane led into this vastness and disappeared far in the distance. It was as if the land had swallowed him up.

The hunters paused for several long minutes, their faces mirroring their obvious reluctance to proceed into this unfriendly land. But there was little time for weighing the merits of the matter, and they moved ahead. The twisting path was visible for a greater distance in this rolling plainland, and the three pursuers were able to track on a more direct course. They began to make up time quickly. Less than two hours later Keltset indicated that they were no more than an hour behind their quarry. Dusk was rapidly approaching, the sun dipping behind a broken horizon far to the west. The dim twilight was masked further still by the ever-present gray haze, and the terrain was beginning to take on a peculiarly fuzzy appearance.

The trio had followed the Gnome’s trail into a deep draw that was formed by a series of high ridges cropped by sharp overhangs and great, jutting rock formations. The fading sunlight was lost almost entirely in the shadows of the darkened valley, and Panamon Creel, who had eagerly taken the lead sometime earlier, was forced to squint sharply to find the outline of the footprints in the heavy dust. They slowed to a halting walk as the thief bent closer to the earth. So intent was Panamon Creel on studying the tracks immediately before him that it came as a shock when the prints abruptly ended. Shea and Keltset were at his side instantly, and it was only after a careful study of the ground ahead of them that they were able to discover that someone had methodically brushed away all further traces of the little Gnome’s passing.