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Contents ( 35)
  1. I
  2. II
  3. III
  4. IV
  5. V
  6. VI
  7. VII
  8. VIII
  9. IX
  10. X
  11. XI
  12. XII
  13. XIII
  14. XIV
  15. XV
  16. XVI
  17. XVII
  18. XVIII
  19. XIX
  20. XX
  21. XXI
  22. XXII
  23. XXIII
  24. XXIV
  25. XXV
  26. XXVI
  27. XXVII
  28. XXVIII
  29. XXIX
  30. XXX
  31. XXXI
  32. XXXII
  33. XXXIII
  34. XXXIV
  35. XXXV

Almost immediately he felt the biting chill of the stale, imprisoned air cutting through his clothing to cling maliciously to the warm skin beneath. The musty, barely breathable atmosphere caused him to wrinkle his nose in distaste and move down the steps more quickly. Such confining, tomblike holes frightened him more than anything and he began to question his wisdom in deciding to venture into the ancient prison. But if Balinor were truly a captive in this terrible place, the risk was worth taking. Hendel would not abandon his friends. He reached the bottom of the stairs and could see a single corridor leading directly ahead. As he moved slowly forward, trying to peer through the damp gloom that defied even the light of the slow-burning torch, he could make out iron doors cut into the solid stone of either wall at regular intervals. These ancient, rusted slabs of iron were windowless and fastened securely in place by huge metal clasps. This was a dungeon that would terrify any human being-a windowless, lightless row of cubicles where lives could be shuttered away and forgotten as surely as the dead.

For untold years the Dwarfs had lived like this following the devastating Great Wars in order to stay alive and had emerged half-blind into a nearly forgotten world of light. That terrible memory had imbedded itself in generations of Dwarfs, leaving them with an instinctive fear of unlighted, confined places that they would never completely overcome. Hendel felt it now, as nagging and hateful as the clammy chill of the earth’s depths into which this ancient grave had been carved.

Forcing down the rising knot of terror that hung in his throat, the determined hunter studied the first several doors. The bolts were still rusted in place and the metal covered with layers of dust and unbroken cobwebs. As he passed slowly down the line of grim iron portals, he could see that none of them had been opened in many years. He lost count of the number of doors he checked and the dim corridor seemed to continue on endlessly into the blackness. He was tempted to call out, but the sound might carry back through the open entryway to the chambers above. Glancing apprehensively behind him, he realized that he could no longer see the opening or the stairs. The darkness looked exactly the same behind as it did ahead. Gritting his teeth and muttering softly to himself to bolster his waning confidence, he moved forward, carefully scrutinizing each door he passed for signs of recent use. Then, to his astonishment, he heard the vague whisper of human voices through the heavy silence.

Freezing into a motionless statue, he listened intently, afraid that his senses were deceiving him. Yet there they were again, faint, but clearly human. Moving ahead quickly, the Dwarf tried to follow the sound. But as suddenly as they had appeared, the voices were gone. Desperately, Hendel glanced at the doors to either side. One was rusted shut, but the other bore fresh scratches in the metal, and the dust and cobwebs had been brushed away. The latch was oiled and had been recently used! With one quick tug, the Dwarf pulled back the metal fastening and yanked open the massive door, thrusting the torch before him, the light falling sharply on three astonished, half-blinded figures who rose hesitantly to face this new intruder.