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Contents ( 35)
  1. I
  2. II
  3. III
  4. IV
  5. V
  6. VI
  7. VII
  8. VIII
  9. IX
  10. X
  11. XI
  12. XII
  13. XIII
  14. XIV
  15. XV
  16. XVI
  17. XVII
  18. XVIII
  19. XIX
  20. XX
  21. XXI
  22. XXII
  23. XXIII
  24. XXIV
  25. XXV
  26. XXVI
  27. XXVII
  28. XXVIII
  29. XXIX
  30. XXX
  31. XXXI
  32. XXXII
  33. XXXIII
  34. XXXIV
  35. XXXV

It had taken only an instant. In another instant, they would have been lost. But for the second time the hopelessly numbed humans were saved, this time from complete madness, as the powerful will of Allanon broke through the crazed sound to cloak them with protective reassurance. The screams and the roar seemed to lessen and fade into a strange buzzing as the grim, dark face projected itself into the seven feverish minds and the iron thoughts spoke soothingly, commandingly: Let your minds relax-think only of me. The men stumbled mechanically through the heavy darkness of the tunnel, their minds groping at the safety line of coherence and calm that the Druid held out to them. The walls of the corridor reverberated with the still audible shrieks, and the massive stone of the cavern rumbled frighteningly. One final time the voices of the Banshees rose in feverish pitch, screeching violently in a desperate effort to break through the subconscious wall erected by the Druid’s powerful mind, but the wall would not yield and the power of the voices spent itself and faded into a deathly whisper. A moment later, the passageway narrowed once more, and the company was clear of the Corridor of the Winds.

Visibly shaken, their faces streaked with sweat, the men stood dumbly as Allanon brought the line to a halt. Shaking their scattered thoughts into some semblance of order, they removed the rope about their waists and the cloth binding their ears. They were in a small cave, facing toward two huge stone doors laced by iron bindings. The rock walls around them emitted the same peculiar greenish light. Allanon waited patiently until everyone had fully recovered, then beckoned them forward. He paused before the stone portals. With only a slight shove from the lean hand, the massive doors swung silently open. The Druid’s deep voice was only a whisper in the stillness.

“The Hall of Kings.”

For over a thousand years, none but Allanon had entered the forbidden tomb. All that time it had remained otherwise undisturbed-a mammoth, circular cavern, the great walls smooth and polished, the ceiling shimmering in a green glow similar to that reflected by the tunnels they had already passed through. Along the circular wall of the giant rotunda, standing with the same proud defiance they presumably had exhibited in life, were stone statues of the dead rulers, each facing toward the center of the chamber and the strange altar that rose upward in the shape of a coiled serpent. Before each statue was piled the wealth of the dead, casks and trunks of precious metals and jewels, furs, weapons, all the favorite possessions of the deceased. In the walls immediately behind each statue were the sealed, rectangular openings in which rested the remains of the dead-kings, their families, their servants. Inscriptions above the sealed crypts gave the history of the rulers interred there, frequently in languages unfamiliar to any of the wondering members of the company. The entire chamber was bathed in the deep green light. The metal and stone seemed to absorb the color. Dust covered everything, a deep rock powder that had settled over the centuries and now rose in small clouds as the footsteps of the men disturbed its long rest. For over a thousand years, no one had violated the peace of this ancient chamber. No one had tampered with its secrets nor attempted to unlock the doors that guarded the dead and their possessions. No one but Allanon. And now…