Chapters (81)
- Title Page
- Copyright Notice
- Dedication
- Maps
- DOMINIONS OF THE EMPIRE
- FOREWORD
- PART I
- 1: THE OUTLAWS OF BARSINE
- 2: A ROTTED FRUIT
- 3: THE BARON’S JUSTICE
- 4: THE DEMON-CLAIMED CHILD
- 5: THE COUNT’S JUSTICE
- 6: A JORATESE TOURNAMENT
- 7: PLANS OF ATTACK
- 8: THE FOOL
- 9: THE CONTEST
- 10: THE CHOKING OF MEREINA
- 11: EIGHT GATES
- 12: THE FEAST OF DEMONS
- 13: WAITING OUT THE STORM
- 14: THE NIGHT HUNT
- 15: WHERE THE HERD WANDERS
- PART II
- 16: BLACK LOTUS
- 17: TIGA PASS
- 18: DEMON FALLS
- 19: ORETH THE SNAKE
- 20: BANDITS, AGAIN
- 21: A DIFFICULT HEALING
- 22: THE COST OF IDORRÁ
- 23: THE GREEN
- 24: THE BLACK KNIGHT
- 25: THE MARAKORI SLUMS
- 26: THE GREAT TOURNAMENT OF CHALLENGES
- 27: HUNTING THE WHITE HIND
- 28: ACCUSATIONS OF WITCHCRAFT
- 29: AN ILL-ADVISED DUEL
- 30: A WALK IN THE WOODS
- 31: SAELEN
- PART III
- 32: BY THE SEASIDE
- 33: A FRIENDLY REUNION
- 34: THE ONLY WAY OUT
- 35: THE CASTLE OF ICE
- 36: AN INSUFFICIENT APOLOGY
- 37: THE DUKE’S WIVES
- 38: THE EYE OF FIRE
- 39: HANDED THE CROWN
- 40: THE EMPEROR’S SON
- 41: A MOTHER’S LOVE
- 42: THE WOLF CUBS
- 43: THE FIRE CAVES
- 44: THE COURT OF TRUTH
- 45: THE SPURNED
- 46: THE SEARCH FOR THE BLACK KNIGHT
- 47: THE WITCH-QUEEN
- 48: REVELATIONS
- 49: WINTER TRIALS
- 50: WAR RESEARCH
- 51: DRAGON HUNT
- 52: THE BREAKING OF CHAINS
- PART IV
- 53: BROTHERS
- 54: THE PROBLEM WITH TRUST
- 55: THE DRAGON OF WAR
- 56: THE ARMY WITH EIGHT GATES
- 57: MEMORIES OF HORSES
- 58: ASSAULT ON MORIOS
- 59: THREE BRANCHES
- 60: BROTHERS, AGAIN
- 61: UNDER THE WATERS
- 62: END GAMES
- 63: RESCUES
- 64: THE ICE DUCH64ESS
- AFTERWORD
- APPENDIX 1:DRAGONS
- APPENDIX 2:GLOSSARY
- ACKNOWLEDGMENTS
- Also by Jenn Lyons
- ABOUT THE AUTHOR
- Newsletter Sign-up
tournaments—regular contests of skill, usually involving horses in some fashion, which take place as often as possible in various regions of Jorat. Joratese spectators can be passionate about teams they support.
tumai (TU-mai)—Yoran word for knight.
Twin Worlds, the—name for the combination of the Living World and Afterlife, when referring to both realms as part of a larger whole.
Tya (tie-ah)—a.k.a. Irisia (IR-is-EE-ah), one of the Eight Immortals, the Goddess of Magic.
Tya’s Veil—an aurora borealis effect visible in the night sky.
Tyentso (tie-EN-so)—formerly Raverí D’Lorus, now the emperor of Quur; the first woman to ever be emperor.
U
upishiarral (U-pish-e-ar-AL)—a traditional Joratese dish of vegetables and rice.
Urthaenriel (UR-thane-re-EL)—Godslayer, the Ruin of Kings, the Emperor’s Sword. A powerful artifact that is believed to make its wielder completely immune to magic and thus is capable of killing gods.
V
Valathea (val-a-THE-a)—a harp passed through the Milligreest family; also, a deceased queen of the Kirpis vané.
vané (van-EH)—a.k.a. vorfelane, an immortal, magically gifted race known for their exceptional beauty.
vanoizi (vah-NWA-zi)—a style of Eamithonian cooking.
Var, Relos (VAR, REL-os)—a powerful wizard, believed responsible for the ritual that created the Eight Immortals, and also the ritual that created both the dragons and Vol Karoth.
Veixizhau (vex-e-SHAU)—one of Azhen Kaen’s younger wives.
Vidan (VID-an)—one of Ninavis’s crew.
Visallía (viz-ALL-e-ah)—a march in Jorat.
Vishai Mysteries, the (vish-AY)—a religion popular in parts of Eamithon, Jorat, and Marakor; little is known about their inner workings, but their religion seems to principally center around a solar deity; usually pacifistic; members of the faith will often obtain licenses from House D’Mon to legally practice healing.
Vol Karoth (VOL ka-ROTH)—a.k.a. War Child or Warchild, a demon offspring crafted by demons to counter the Eight Immortals; alternately a corrupted remnant of the sacrificed god of the sun, S’arric; possibly both.
voramer (vor-a-MEER)—a.k.a. vormer, an extinct water-dwelling race believed to be the progenitors of the morgage and the ithlakor; of the two, only the ithlakor still live in water.
voras (vor-AS)—a.k.a. vorarras, an extinct race believed to have been the progenitors of humanity, who lost their immortality when Karolaen was destroyed.
vordreth (vor-DRETH)—a.k.a. vordredd, dreth, dredd, dwarves, an underground-dwelling race known for their strength and intelligence; despite their nickname, not short. Believed to have been wiped out when Atrin Kandor conquered Raenena.
W
Warmonger—a Cornerstone.
Wilavir, Sivat (wil-a-VIR, SIV-at)—author of Siege Tactics of the Yoran Invasion.
witch—anyone using magic who hasn’t received formal, official training and licensing; although technically gender neutral, usually only applied to women; in Jorat, anyone using magic who isn’t Blood of Joras is considered a witch.
Worldhearth—a Cornerstone.
Wyrga (WIR-ga)—an animal trainer in the service of Duke Kaen.
X
Xaloma (ZAL-o-may)—a dragon.