Chapters (81)
- Title Page
- Copyright Notice
- Dedication
- Maps
- DOMINIONS OF THE EMPIRE
- FOREWORD
- PART I
- 1: THE OUTLAWS OF BARSINE
- 2: A ROTTED FRUIT
- 3: THE BARON’S JUSTICE
- 4: THE DEMON-CLAIMED CHILD
- 5: THE COUNT’S JUSTICE
- 6: A JORATESE TOURNAMENT
- 7: PLANS OF ATTACK
- 8: THE FOOL
- 9: THE CONTEST
- 10: THE CHOKING OF MEREINA
- 11: EIGHT GATES
- 12: THE FEAST OF DEMONS
- 13: WAITING OUT THE STORM
- 14: THE NIGHT HUNT
- 15: WHERE THE HERD WANDERS
- PART II
- 16: BLACK LOTUS
- 17: TIGA PASS
- 18: DEMON FALLS
- 19: ORETH THE SNAKE
- 20: BANDITS, AGAIN
- 21: A DIFFICULT HEALING
- 22: THE COST OF IDORRÁ
- 23: THE GREEN
- 24: THE BLACK KNIGHT
- 25: THE MARAKORI SLUMS
- 26: THE GREAT TOURNAMENT OF CHALLENGES
- 27: HUNTING THE WHITE HIND
- 28: ACCUSATIONS OF WITCHCRAFT
- 29: AN ILL-ADVISED DUEL
- 30: A WALK IN THE WOODS
- 31: SAELEN
- PART III
- 32: BY THE SEASIDE
- 33: A FRIENDLY REUNION
- 34: THE ONLY WAY OUT
- 35: THE CASTLE OF ICE
- 36: AN INSUFFICIENT APOLOGY
- 37: THE DUKE’S WIVES
- 38: THE EYE OF FIRE
- 39: HANDED THE CROWN
- 40: THE EMPEROR’S SON
- 41: A MOTHER’S LOVE
- 42: THE WOLF CUBS
- 43: THE FIRE CAVES
- 44: THE COURT OF TRUTH
- 45: THE SPURNED
- 46: THE SEARCH FOR THE BLACK KNIGHT
- 47: THE WITCH-QUEEN
- 48: REVELATIONS
- 49: WINTER TRIALS
- 50: WAR RESEARCH
- 51: DRAGON HUNT
- 52: THE BREAKING OF CHAINS
- PART IV
- 53: BROTHERS
- 54: THE PROBLEM WITH TRUST
- 55: THE DRAGON OF WAR
- 56: THE ARMY WITH EIGHT GATES
- 57: MEMORIES OF HORSES
- 58: ASSAULT ON MORIOS
- 59: THREE BRANCHES
- 60: BROTHERS, AGAIN
- 61: UNDER THE WATERS
- 62: END GAMES
- 63: RESCUES
- 64: THE ICE DUCH64ESS
- AFTERWORD
- APPENDIX 1:DRAGONS
- APPENDIX 2:GLOSSARY
- ACKNOWLEDGMENTS
- Also by Jenn Lyons
- ABOUT THE AUTHOR
- Newsletter Sign-up
Khoreval (KOR-e-val)—a magic spear believed to have the ability to slay dragons.
Khorsal (KOR-sal)—god-king who ruled Jorat. He was particularly obsessed with horses and modified a great many of the people and animals under his power. Responsible for the creation of the fireblood horse lines and centaurs.
Khorvesh (kor-VESH)—a dominion to the south of the Capital City, just north of the Manol Jungle.
Kirpis, the (KIR-pis)—a dominion to the north of Kazivar, primarily forest. Most famous for being the original home of one of the vané races, as well as the Academy. Also, home to a number of famous vineyards.
Kirpis vané (van-EH)—a fair-skinned, immortal race who once lived in the Kirpis forest. They were driven south to eventually relocate in the Manol Jungle.
Kishna-Farriga (kish-na-fair-eh-GA)—one of the Free States, independent city-states south of Quur, past the Manol Jungle; Kishna-Farriga is used as a trading entrepôt by many neighboring countries.
knight, Joratese—unlike knights elsewhere, Joratese knights are more akin to sports athletes, who fight as proxies to establish idorrá/thudajé relationships. This affects every aspect of Joratese life, from business deals to trials.
Korthaen Blight, the (kor-THANE)—also called the Wastelands, a cursed and unlivable land that is (somehow) home to the morgage.
Kovinglass (KOVE-ing-lass)—a Gatekeeper formerly in the employ of the Count of Tolamer.
Kulma Swamp (KUL-mah)—a lowland swamp area in Southern Marakor.
L
laevos (LAY-vos)—a Joratese hairstyle consisting of a strip of hair down the center of the head and shaved sides, echoing a horse’s mane. Some Joratese grow their hair this way by default; it’s considered a sign of nobility.
Lonezh Hellmarch (LONE-ej)—an infamous Hellmarch that occurred in relatively recent memory, starting in Marakor and ending in Jorat; casualties were staggering.
Lorat (LOR-at)—an elderly nobleman.
M
Malkoessian (MAL-koz-ee-AN)
Aroth (AIR-oth)—Markreev of Stavira, one of the four quadrants or “wards” that politically divide Jorat. Count Janel Theranon’s canton, Tolamer, lies within Stavira’s borders.
Ilvar (ILL-var)—Aroth’s heir.
Oreth (OR-eth)—youngest son of the Markreev of Stavira, who often participates in tournaments as a knight. Briefly engaged to marry Janel Theranon.
Manol, the (MAN-ol)—an area of dense jungle in the equatorial region of the known world; home to the Manol vané.
Marakor (MARE-a-kor)—the Quuros dominion to the southeast of the empire. Politically important because Marakor is the only (relatively) easy entry point to the Manol Jungle. Consolidating the various rival city-state clans, which originally made up the region, has proved difficult.
mare—a Joratese person who identifies as a woman (note: different from being sexually female, see: gender, Joratese) and expresses “mare” attributes such as housekeeping, child rearing, farming, crafting, art, cooking—and embraces teamwork, family, and subordinate values.
Markreev (MAR-kreev)—a noble title in Jorat, just below duke.
Mereina (MARE-ee-NAH)—the capital seat of Barsine Banner.
Milligreest (mill-eh-GREEST)