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Chapters (81)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. DOMINIONS OF THE EMPIRE
  6. FOREWORD
  7. PART I
  8. 1: THE OUTLAWS OF BARSINE
  9. 2: A ROTTED FRUIT
  10. 3: THE BARON’S JUSTICE
  11. 4: THE DEMON-CLAIMED CHILD
  12. 5: THE COUNT’S JUSTICE
  13. 6: A JORATESE TOURNAMENT
  14. 7: PLANS OF ATTACK
  15. 8: THE FOOL
  16. 9: THE CONTEST
  17. 10: THE CHOKING OF MEREINA
  18. 11: EIGHT GATES
  19. 12: THE FEAST OF DEMONS
  20. 13: WAITING OUT THE STORM
  21. 14: THE NIGHT HUNT
  22. 15: WHERE THE HERD WANDERS
  23. PART II
  24. 16: BLACK LOTUS
  25. 17: TIGA PASS
  26. 18: DEMON FALLS
  27. 19: ORETH THE SNAKE
  28. 20: BANDITS, AGAIN
  29. 21: A DIFFICULT HEALING
  30. 22: THE COST OF IDORRÁ
  31. 23: THE GREEN
  32. 24: THE BLACK KNIGHT
  33. 25: THE MARAKORI SLUMS
  34. 26: THE GREAT TOURNAMENT OF CHALLENGES
  35. 27: HUNTING THE WHITE HIND
  36. 28: ACCUSATIONS OF WITCHCRAFT
  37. 29: AN ILL-ADVISED DUEL
  38. 30: A WALK IN THE WOODS
  39. 31: SAELEN
  40. PART III
  41. 32: BY THE SEASIDE
  42. 33: A FRIENDLY REUNION
  43. 34: THE ONLY WAY OUT
  44. 35: THE CASTLE OF ICE
  45. 36: AN INSUFFICIENT APOLOGY
  46. 37: THE DUKE’S WIVES
  47. 38: THE EYE OF FIRE
  48. 39: HANDED THE CROWN
  49. 40: THE EMPEROR’S SON
  50. 41: A MOTHER’S LOVE
  51. 42: THE WOLF CUBS
  52. 43: THE FIRE CAVES
  53. 44: THE COURT OF TRUTH
  54. 45: THE SPURNED
  55. 46: THE SEARCH FOR THE BLACK KNIGHT
  56. 47: THE WITCH-QUEEN
  57. 48: REVELATIONS
  58. 49: WINTER TRIALS
  59. 50: WAR RESEARCH
  60. 51: DRAGON HUNT
  61. 52: THE BREAKING OF CHAINS
  62. PART IV
  63. 53: BROTHERS
  64. 54: THE PROBLEM WITH TRUST
  65. 55: THE DRAGON OF WAR
  66. 56: THE ARMY WITH EIGHT GATES
  67. 57: MEMORIES OF HORSES
  68. 58: ASSAULT ON MORIOS
  69. 59: THREE BRANCHES
  70. 60: BROTHERS, AGAIN
  71. 61: UNDER THE WATERS
  72. 62: END GAMES
  73. 63: RESCUES
  74. 64: THE ICE DUCH64ESS
  75. AFTERWORD
  76. APPENDIX 1:DRAGONS
  77. APPENDIX 2:GLOSSARY
  78. ACKNOWLEDGMENTS
  79. Also by Jenn Lyons
  80. ABOUT THE AUTHOR
  81. Newsletter Sign-up

Brother Qown looked back and forth between the two. “Janel, may I take over reading? You can eat.”

Janel pulled a bowl to her. “Yes. Please do.”

Qown’s Turn. The town of Mereina, Barsine Banner, Jorat, Quur.

Turning in the bandits for their reward required traveling to Mereina, Barsine Banner’s local seat. It wasn’t a happy trip. The guards joked and bantered the whole way, bragging as if they’d done anything more than arrive. In contrast, the outlaws were a dour bunch.

Brother Qown couldn’t help but compare them with the previous criminals they had captured, who had treated their situation like a game.

He’d been surprised. The rest of the Quuros Empire punished banditry with mandatory slavery. Here in Jorat, the men and women they arrested hadn’t taken the matter with any solemnity at all. They had been criminals and happy to take metal by force, but they had treated their arrest as a grand lark. They had lost; the count had won. Well played.

Ninavis and her gang behaved differently.

The silence from both the bandits and Count Janel herself was thick and sullen. She gazed around her with narrowed eyes as if she expected an attack at any moment. The whole group’s tension pulled tighter with each step toward their destination.

As they left the tree line, Mereina Castle came into view. Qown didn’t recognize it at first. He only realized the building wasn’t a watchtower or storage depot when the guards headed in that direction.

To be fair, it wasn’t much of a castle.

The squat, square structure dated from antiquity, when all these lands dwelt outside the Quuros Empire. The border fortress had been repurposed into the local government seat. Gracing it with the label castle was like comparing his native Eamithon’s gently rolling hills with the Dragonspires.

The “town” resting in a valley below the castle plateau differed from the clay brick, wood, and stone structures used in western Quur. Instead of houses, private patios and arbors covered the valley. Flags and banners flew from the posts. In a high wind—or even a low wind—the town became a sea of waving cloth. Pretty, but useless for protecting anyone from the storms for which Jorat was so infamous.

Horses and elephants wandered through the streets. Dholes—a dog breed with fox-like features—roamed streets or stayed close to family patios.

But where were the houses?

The only structures resembling buildings nestled on the same plateau as the castle: hundreds of Joratese tents called azhock. Formed from fabric and hides stretched over a wooden frame, the azhock were large enough to house men and horses both. These temporary homes sheltered the tournament travelers: merchants, traders, farmers, and those who represented their interests in the event itself.